Total War: WARHAMMER III

Total War: WARHAMMER III

1,272 valoraciones
Change Starting Settlement
29
15
6
9
14
5
5
2
2
7
4
4
2
2
   
Premio
Favoritos
Favorito
Quitar
campaign
Etiquetas: mod
Tamaño
Publicado el
Actualizado el
793.071 KB
7 ABR 2022 a las 9:42 a. m.
15 NOV 2022 a las 8:53 a. m.
7 notas sobre cambios ( ver )

Suscríbete para descargar
Change Starting Settlement

En 1 colección creada por prop joe
Prop Joe Mods
20 artículos
Descripción
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Allows you to start the campaign from any settlement of your choice:
when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and agents there. Your old settlements turn into ruins.

Once you use the button it disappears, or it goes away on the second turn if you don't use it.
The mod works with hordes: you teleport next to the new city but don't get ownership of the city.
This is a pure script mod, so it's compatible with everything. Works in multiplayer (you can hide the player names with a button next to the names).

When you select a new settlement the mod will try to keep the original settlement level and the original buildings you had (but not possible to do with landmarks).

KNOW ISSUES:
You keep vision over your starting settlement, I can't do anything about that. Not even manually abandoning your settlement can solve this.

Mod Configuration Tool Options
Buttons Always Visible
Keep the buttons visible even after turn 1.

Take Over Whole Province
Recieve all the settlements in the province the selected settlement belongs to.

Don't Upgrade New Settlement
If option is enabled your new settlement won't have the same level as the original home settlement.

Don't Recreate Buildings
Will try to recreate buildings from the original settlement in your new settlement, if there are empty building slots. Landmarks cannot be done.

Do Not Abandon
Skip abandoning settlements.

Switch Places
The owner of the taken region gets ownership of the player's old region.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

>>>ENABLE SCRIPT BREAK WARNING<<<

Rate and favorite to help visibility:


If you don't have WH3 on Steam[www.dropbox.com]

Buy me a coffee:
[paypal.me]
[www.patreon.com]
329 comentarios
Killer AL keemstar 11 JUN a las 9:29 a. m. 
How do i change the settings?
notabot 11 JUN a las 12:14 a. m. 
does this work with changeling?
Moose 5 JUN a las 6:53 p. m. 
"none of the patches changed anything related to this mod, it's much more likely one of your other mods breaks multiplayer for you"

I only have this mod installed, and my files were corrupted, desync on the first battle in multiplayer
prop joe  [autor] 2 JUN a las 2:18 p. m. 
none of the patches changed anything related to this mod, it's much more likely one of your other mods breaks multiplayer for you
LWH 29 MAY a las 9:09 p. m. 
please update, it is now incompatible with SCM: Tribes of the North (5.0) ,another famous mod.
Raviollius 29 MAY a las 3:02 p. m. 
This works in multiplayer, however, it causes one desync for each player as hey fight their first battle. I have no idea how this happens or why, but it's consistent.
SUImonk 29 MAY a las 6:35 a. m. 
I use the mod in multiplayer and it works perfectly.
Kayser 23 MAY a las 4:42 a. m. 
Is this mod updated (for coop)? I'd love to use it in MP :D
Griffox 21 MAY a las 5:25 p. m. 
What's the problem with coop?

From what I've been testing, the game closes after 4 to 5 turns after a battle.

Anyone else having this problem?
KING TEDDY 20 MAY a las 10:40 p. m. 
any fixes for this working in coop or is this mod dead now?