Total War: WARHAMMER III

Total War: WARHAMMER III

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Change Starting Settlement
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Tags: mod
File Size
Posted
Updated
793.071 KB
Apr 7, 2022 @ 9:42am
Nov 15, 2022 @ 8:53am
7 Change Notes ( view )

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Change Starting Settlement

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Allows you to start the campaign from any settlement of your choice:
when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and agents there. Your old settlements turn into ruins.

Once you use the button it disappears, or it goes away on the second turn if you don't use it.
The mod works with hordes: you teleport next to the new city but don't get ownership of the city.
This is a pure script mod, so it's compatible with everything. Works in multiplayer (you can hide the player names with a button next to the names).

When you select a new settlement the mod will try to keep the original settlement level and the original buildings you had (but not possible to do with landmarks).

KNOW ISSUES:
You keep vision over your starting settlement, I can't do anything about that. Not even manually abandoning your settlement can solve this.

Mod Configuration Tool Options
Buttons Always Visible
Keep the buttons visible even after turn 1.

Take Over Whole Province
Recieve all the settlements in the province the selected settlement belongs to.

Don't Upgrade New Settlement
If option is enabled your new settlement won't have the same level as the original home settlement.

Don't Recreate Buildings
Will try to recreate buildings from the original settlement in your new settlement, if there are empty building slots. Landmarks cannot be done.

Do Not Abandon
Skip abandoning settlements.

Switch Places
The owner of the taken region gets ownership of the player's old region.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

>>>ENABLE SCRIPT BREAK WARNING<<<

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319 Comments
voldraxx May 19 @ 2:03am 
Was there ever a way to make chaos dwarves get a tower and not an outpost or factory in a province capital?
Sira May 17 @ 7:30am 
Can also confirm it no longer works in coop.
Wildcard Hendricks May 17 @ 5:37am 
Not working in coop anymore
The 1st Rock May 14 @ 1:22pm 
Dude this mod is awesome! i'm going to have to link this mod on my mod description Total War: Romehammer, this is a game changer. can literally start in places you never could before and fight factions you never normally could. wish i was smart enough to make something like this. well done!
The Dill Dozer May 12 @ 3:12pm 
Seems to not be working in coop play since last update. It's the only one of our usual mods that needs to be disabled to play together. Having the mod enabled causes matchmaking to think we are playing with different versions.
Dr.Infernal May 5 @ 5:31am 
Correction: The mod just did not work together with a landmark-mod.
Dr.Infernal May 5 @ 5:18am 
In my case, it does not work anymore. I dont see the buttons for changing the starting position anymore.
sirkudjon May 2 @ 2:55am 
Sub in case CA wants to evict Alarielle from Ulthuan in next DLC.
prop joe  [author] May 1 @ 3:54am 
mod works fine, always have this enabled: >>>ENABLE SCRIPT BREAK WARNING<<<
al-baghdadi Apr 30 @ 8:58pm 
still works