Total War: WARHAMMER III

Total War: WARHAMMER III

224 ratings
Skill Revisions and Additions
2
5
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.310 MB
Apr 6, 2022 @ 2:28am
Oct 18, 2022 @ 9:46pm
18 Change Notes ( view )

Subscribe to download
Skill Revisions and Additions

Description
A mod featuring both new and revised skills, designed to enhance the vanilla game without adding too much.

If you're familiar with "JR's Skill Tree Overhaul" from Warhammer 2, then this is the sequel!

Skill Revisions and Additions Overview
  • Most Warhammer 1 and 3 races have revised and improved Campaign Skills. Still working on High Elves, Dark Elves, Lizardmen, Vampire Coast, and Tomb Kings factions.
  • Kislev's Boyars, Cathay's Magistrates, and all generic Greater Daemon Lords now have special Rank 10 specialisation skills. Other factions will get similar ones in the future. Choose wisely!
  • Dragon-Blooded Shugengan Lords and Daemon Heralds have some unique skill trees.
  • And other smaller changes!

Full Changelog

You can see our list of exact changes in the change logs here on steam. Or alternatively in this document[docs.google.com]. A revised, complete list of changes in a new document will come with Version 2.0 of the mod, once all factions have been touched.

Download old versions of the mod at this link[www.dropbox.com].


But in general, our changes are focused on these topics:
  • Adding interesting Level 10 Specialisation skills to some generic lords.
  • Adding interesting short skill trees to other generic lords.
  • Rebalance some skills, so they are more useful to pick.
  • Add new unique skills to Legendary Lords that have lacklustre skill trees.
  • Fix minor issues and oversights, such as skills that should influence a certain unit but don't.

Future Content

While we're pretty confident in where the mod is right now, the work isn't done yet! Future additional changes include:
  • Adding remaining races/lords not touched by the mod yet.
  • Adding compatibility with other mods, i.e. Mixu's lords.
  • Revising Agent skills, as we currently only touch Lord skills (which needed the most work).
  • Additional changes and additions, based off community feedback.
  • Figure out the best way for Battle Skills to affect all faction units, due to the ability to gain them via Allegiance and faction specific mechanics.

Compatibility and Save Games

This mod will sometimes have compatibility issues with other Skill Mods, depending on where they put skills. Compatibility will require either the other mod to move their skills, or someone to make a compatibility patch mod.

We do not advise using this mod with existing save games! When skills get moved around, the points in them get lost to the void. Including the AI armies.

If you really must however... We advise using something like One Button Respec or One Button Respect (no cost) before you install SRA. Use one to remove all points spent on all your lords, save your game, then install this mod. The AI lords will loose some of their skill points, but oh well!

Thanks for viewing our mod!

Contributors
JerreyRough
Sam8872
Popular Discussions View All (1)
3
Sep 16, 2022 @ 1:50pm
Balance Discussion
JerreyRough
134 Comments
Xardovany May 18 @ 8:02am 
Might also add that you should probably update both tables in db/character_skill_nodes_tables
Xardovany May 18 @ 8:02am 
Hello all, if you know how to use the rfpm mod, Rauri's instructions work, alongside his fix, you also need to change wh3_dlc24_cth_province_harmony_factor_characters with wh3_dlc24_cth_province_harmony_factor_buildings in db/effect_bonus_value_pooled_resource_factor_junctions_tables
Mordecai May 4 @ 6:49am 
I really hope this mod gets an update soon
ChopChop Mar 13 @ 8:32pm 
Juicy. A lot of work put into this precious mod, sorry that the update broke some tables.
HomesickFetus Feb 26 @ 12:57am 
a comeback for this mod would send me over the moon. I remember this mod basically saved my experience for the game at release
JerreyRough  [author] Feb 22 @ 10:50am 
My apologies for the lack of any updates. I haven't played the game in some time, although I do miss it. I'm hoping to restart playing soon, especially with the recent release giving me renewed hope for this game.

Once I can get a proper grasp of the balance and what sort of skill updates I should revise, then I can try and update it properly.
Nasi Goreng Jan 28 @ 10:38am 
Please Update
Malekith Dec 11, 2023 @ 2:16am 
@Rauri Thx!
Rauri Nov 30, 2023 @ 6:39pm 
In: 'character_skill_level_to_effects_junctions_tables'
Change Lines 66,94 and 103 Effect Key to: 'wh3_main_effect_winds_of_magic_pool_cap'

Change Lines 99 and 136 Effect Key to: 'wh3_main_effect_winds_of_magic_pool_cap_enemy'

Seems to be working for me at least.
Arawwn Nov 27, 2023 @ 4:07pm 
Same error as Darth Ravenous! Any advice?
Darth: install RPFM, use Prop Joe Mod Manager, right click on mod and Open with RPFM, and you can update atleast the table that TWToTWT said