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Conditions: Having all senators from Republic. Without this condition bug don't appear.
Reported in the google form too
[KCSG] Vanilla Factions Expanded - Classical contains 6 missing symbols.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
KCSG.StartupActions:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
I have a couple of suggestions, if that's ok:
- Concrete being in the mod is, I assume, a nod to the famous roman concrete. One thing that made the roman concrete famous is its "self-healing" properties (basically tiny lime-clasts dissipating to "heal" cracks and such)... Perhaps something cool and unique would be to add this "self-healing" capability to the concrete on this mod, like a tiny regen over time, nothing that would unrealistically regenerate walls in the middle of combat, of course, but keep maintenance up from small scratches and tantrums
- And if something like that is made, it would also be nice to give it a more unique name like imperial concrete (or whatever else), which would also be very helpful in making it compatible with more industrial/reinforced concrete mods that also use the concrete name
Thanks in advance and keep up the good work!