Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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TD New Features Mod
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GameType: TD, TiberianDawnMod
File Size
Posted
Updated
25.114 MB
Mar 31, 2022 @ 9:19am
Sep 11, 2023 @ 5:22pm
26 Change Notes ( view )

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TD New Features Mod

Description
Check my similar mod for RA.

Made on the basis of NCO mod by Boon: Feng's Bussy
Some features were ported from CFEPatch Redux mod by Chthon
A few tiles graphics were taken from Nyergud's "Graphical Fixes" mod.

Balanced and tested with campaigns and custom missions in mind, but works pretty good for Skirmish too.

If this mod crashes for you:
- make sure no other mods are enabled at the same time, to ensure it's not mod conflict
- try to unsubscribe and subscribe again, it helped a few players before

Changing settings / unit stats
Most features and stats for units/structures can be tweaked in the INI file
...Steam Folder...\steamapps\workshop\content\1213210\2787352410\ZeroByte's New Features Mod\Data\RULES-DEFAULT.INI

Warning! Every time this mod gets updated, this INI file is overwritten.
Unfortunately there's no way to avoid this as far as I know. If you change some settings and want to keep them, make a backup copy of the changed INI file.

Custom mod hotkeys
To use many features properly you need to have mod hotkeys set up, you can find them in key bindings section.
My suggestion is to use Alt+Q, Alt+W, Alt+E and Alt+R. Pressing Shift will give you 8 new hotkeys in total and all of them are used for different purposes.

Common features
- A* pathfinding, commandos improvements, more convenient walls, pixel-perfect zoom and other stuff from other popular mods (no A-move yet though).
- Bounty system, enable this setting in the INI file to earn some money for every kill!
- Some cheats were added for testing and fun, all disabled by default (see INI file), like revealing entire map, granting veterancy to selected units, etc.

Veterancy
- 1st level gives +25% damage, +20% health and +1 vision range
- 2nd level gives +25% damage, +20% health and +20% move speed
- 3rd level gives +20% health and unique bonus for every unit (info can be found in discussions)
Defensive structures get reduced bonuses.
Destroyed veteran vehicles often spawn a technician that retains the veterancy. You can put him into another vehicle of the same type to apply this veterancy rank to the vehicle.

Overall balance changes
- Superweapons like Ion Cannon are buffed a bit so they feel stronger/more important
- Buildings can be placed farther from each other (distance can be set in the INI file)
- Oil derricks and churches can be captured for permanent low-rate income
- Infantry has very slow health regeneration by default
- Hospitals can be built to increase this regen rate and make infantry less vulnerable to Tiberium
- Having 2+ Repar Bays grants slow health regeneration to some tanks

Unit balance changes
- In general units shoot 2 cells farther and see 2-3 cells father
- Overall slight rebalance of everything so every unit is useful
- Humvee and Buggy have 1 transport slot for infantry which will shoot from inside
- Minigunners can be garrisoned in some civilian buildings
- Units like Chem Warriors, Apache Helicopters and SSM Launchers can be built
- Directional armor, 25% thicker front armor for Light / Medium / Mammoth tanks
- Air transport can also carry vehicles (one at a time)
- Engineers can fix own buildings

Major features
- Custom upgrades (disabled by default, can be enabled in INI file)
- Unique upgrades, 2 for every unit, you can choose only one, to see them select a unit and press Alt+Shift+E
- Mutators (see description in the INI file)
- Unique faction mechanics (see description in the INI file)
- Subfactions, 3 per side (see description in the INI file)
- Campaign progress, only for 2 main campaigns, see details in the INI file (disabled by default)

New units
- Infiltrator, can temporarily cloak (Alt+Q) and steal enemy units plans/kits so you could produce them
- Medic (requires Hospital, behaves like RA medic)
- Mechanic (requires Repair Bay, behaves like RA mechanic)
- EMP Tank (disables enemy ground vehicles for 5-10s, minugunners / techinicans can capture disabled vehicles)
- Grenade Launcher, a heavy armor grenade throwing vehicle
- Rig (enables building basic static defensive structures in its build radius)
- NOD can train Visceroids (requires Bio-Lab, they can't attack until set to guard mode by pressing "G", after which they become hostile to everyone)
- NOD Stealth Soldier from Renegade (cloaked minigunner with increased damage, $500 and L-Shift to convert one minigunner)
- Pillbox that can be garrisoned by minigunners

Updated hard difficulty
- on Hard AI units don't have original stats bonuses
- instead AI has 50% cost/time discount on units and AI units gain veterancy much faster
- on Hard AI barracks/factories start producing unit with 1/2 vet-ranks after 15/30 mins
- initial AI forces are randomly given veterancy ranks when mission starts.

New commands for selected units
- Alt+Q for unit spefic actions, e.g. for infantry it means "lie down" or "get up".
- Alt+W to attack every visible enemy unit (aka Hunt)
- Alt+E to retreat back to your base
---- when only one unit is selected ----
- Alt+Shift+Q to assign officer rank to an elite unit (provides veterancy to units around)
- Alt+Shift+W to see unit status
- Alt+Shift+E to show/hide unique unit upgrades in the sidebar

Global unit behavior settings
- You can set global unit behavior settings using Alt+R and Alt+Shift+R hotkeys
- Among them "auto-attack buildings", "don't attack harvesters", "retreat when low on HP", etc.
- Also you can use Alt+Q when a specific building select to change its mod (works only for some buildings)

Better AI
- Smarter targeting for AI (units choose targets they're effective against)
- Smarter structure rebuilding by AI
- AI rebuilds air units and knows how to attack walls
- AI reacts on air attack

Miscellaneous
- Pressing ALT stops fire for selected units
- Helicopters don't land when idle (use L-Shift to land them manually)
- Roads give speed bonuses (depends on unit type)
- Visceroids appear on maps (and they're dangerous!)

- A lot of other things, it's simply impossible to list everything here...
Popular Discussions View All (6)
138
May 21 @ 12:10am
Bug reports
zerobyte666
38
Aug 3, 2024 @ 5:27pm
Requests for new features
zerobyte666
5
Feb 4 @ 3:05pm
Unique upgrades
zerobyte666
286 Comments
bungiefan Jul 1 @ 1:36pm 
Unique upgrades, 2 for every unit, you can choose only one, to see them select a unit and press Alt+Shift+E https://ibb.co/Z6wKvZ3 can't find the discussion, list of upgrades should be in the text of the mod, or the image.
Steelpoint May 10 @ 9:35am 
I've not had any crashes from using this mod at all, however I have no other mods installed at the same time.
The mod seems to work well and I've enjoyed it so far, well done!
Balbrock Apr 8 @ 12:32pm 
Unfortunately it crashes systematically for me as soon as I start a game.
karain0330 Mar 2 @ 9:59am 
The game crashes halfway through the encounter. Is there any way to fix this?
Sardes Dec 10, 2024 @ 12:02am 
Hi.
Is it possible to config AI build cost/time 50% bonus at Hard defficulty? In ini file it it 1.0 multi but AI still get bonus.
Scxpezz Sep 2, 2024 @ 4:22pm 
Any chance the update is coming?...........
Scxpezz Aug 19, 2024 @ 10:18am 
Cannot wait for update looking forward to seeing the new features :steamhappy:
zerobyte666  [author] Aug 13, 2024 @ 3:28pm 
Attention to whoever is interested!
Some time in the next few days - when I have a less busy than usual day at work - I will update the mod, which will overwrite the INI config file. Thus rewriting any changes you could have made there - if you made any, of course.

So if you don't want that to happen, backup your current INI file so you could copy your changes to the new INI file later!

See you soon!
zerobyte666  [author] Aug 12, 2024 @ 11:21am 
@FixbotWill - Sustainable economy means harvesters will ignore single patches of tiberium to let it grow. Can save you a bit of manual micro control.

Mammoth Tanks are supposed to use their rockets vs wood structures because this means higher DPS. Using them vs bikes is a mistake that I have already fixed in my local version.

@Scxpezz I will update mod soon, probably in the next few days. There are new features incoming...
Scxpezz Jul 26, 2024 @ 9:52am 
How is the new unit testing going 🤔 is the update coming soon 😁 sorry loving it