XCOM 2
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[WOTC] Stealth Objective Interaction
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2.857 MB
Mar 29, 2022 @ 12:35am
Sep 21, 2022 @ 12:23am
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[WOTC] Stealth Objective Interaction

In 1 collection by davidtriune
davidtriune's Favorite mods for XCOM 2
159 items
Description
Stay concealed when interacting with mission objectives, which normally reveal your squad. This includes carrying units, hackable objectives, and hacking the jail cell on Compound mission (disable-able through included XComStealthObjectiveInteraction.ini). Stealth Supply Extraction disableable in XComMissions.ini

Requires Mission Overhaul Core. This is a fix for the "stealth logic track" feature that stopped working. No need to enable stealth logic track on that mod to get this working. (however, due to unpredictable config load orders, you may have to if it doesnt work)

Mission types tested:
Gatecrasher
Sabotage
Hack workstation
Hack chest
Compound
Supply extraction
Blacksite
Rescue VIP/soldiers
Stabilize power converter

Missions tested for LWOTC:
Blacksite
Destroy Transmitter
Hack workstation
Supply Extraction
Jailbreak

Currently not working on:
Forge
LWOTC missions not listed

Bugs:
The hackable towers lose their detection radius

Sorry for not using MCM atm, you will have to reconfigure the ini after every patch.

For some of you guys the mod may not work. in that case you can try setting in Mission Overhaul: Core in XComMissions.ini, the EnableStealthLogicTrack to true and +MarkingAnyCrateBreaksConcealment = false . This is because the config load order is not guaranteed to have my mod loaded after MO:C.

this mod was pretty annoying to create due to Firaxis hating stealth so much. I had a swell time undoing about 5 places in the code that reveal you for the same action.

65 Comments
Lebowskichild Feb 17 @ 4:18pm 
@davidtriune I wonder if the functionality of this mod could be made into a mod that does not require the Mission Overhaul mod. I'm sure a lot of people would love to have these options but are not using the Mission Overhaul mod.
Squidward Jan 13 @ 5:33pm 
Mod doesn't seem to work with LWOTC
hottt3 Aug 28, 2023 @ 10:11am 
Thanks for the mod! Is it compatible with LWotC?
SimoneP Aug 19, 2023 @ 8:34am 
In my LWOTC playthrough this mod removes the power relays in psionic transmitter missions and also disables detection radius of scanning towers in all other missions.
So I had to deactivate the mod completely.
S. Agent Gadriel Jun 25, 2023 @ 6:21am 
It seems that, while marking crates during the Supply Raid mission doesn't reveal (as intended), after the squad is revealed, marking crates with Reapers DOES reveal them.
Dood! May 23, 2023 @ 6:16pm 
I tried this in LWOTC and it works but with 2 caveats. It seems to remove the power relays from the destroy the psionic transmitter missions and rescued NPCs reveal you. Bestfix I have was deleting the psionic transmitter missions from this mod and the file that affects npcs. There's no way I could make to the transmitter in stealth anyways, without destroying the power relays, so it doesn't seems like a loss and NPCs freaking out about being rescued is kinda immersive.
ZJwh5S May 5, 2023 @ 10:54pm 
@davidtriune

Stealth seems to not break for crate extraction (for me at least). But Reaper's Shadow does. Could you please look into it?
ellu Dec 20, 2022 @ 6:55am 
@davidtriune I already tried. But I look for where the problem may come from and I test with a fresh start.
davidtriune  [author] Dec 19, 2022 @ 6:20pm 
@ellu can you please try setting in Mission Overhaul: Core in XComMissions.ini, the EnableStealthLogicTrack to true and +MarkingAnyCrateBreaksConcealment = false
ellu Dec 19, 2022 @ 2:17pm 
seem to not work for me at all :/