XCOM 2
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Reconceal After Battle
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Mar 10, 2022 @ 2:33pm
Apr 15, 2022 @ 3:27pm
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Reconceal After Battle

In 1 collection by davidtriune
davidtriune's Favorite mods for XCOM 2
159 items
Description
Reconceals your squad if there are no alerted enemy units, or basically after the battle music stops. Disabled on maps where you aren't concealed to begin with (e.g. ambush missions). Gives enemy one turn to react if you are revealed by destructible paths (breaking into buildings, etc).

I didn't like permanently losing concealment after ambushing your first pod, since you can't ambush anything afterwards (the enemy always sees you the same time you see them). This gives you the ability to ambush multiple pods, and also gives you a chance to recoup after a battle so you don't accidentally aggro more pods while looting.

Inspired by the game Mutant Year Zero, which had a similar mechanic.

Recommended mods:

Now compatible with both WOTC and vanilla! (and everything else, for that matter)
34 Comments
Haite Dec 26, 2023 @ 10:13pm 
Yeah, as mentioned, unplayable on Linux, it makes all effects that rely on timers to never expire. Mind controls, panics, sustain, so on, never expire. A bit TOO harsh for my tastes... ;/
Austere Hare Oct 2, 2023 @ 12:06pm 
@IceCold Herat can confirm i have the same problem on mac. thanks for helping me identify the mod. i do love this mod, but im' fine with the challenge of not having it :steammocking:
Laast May 9, 2023 @ 7:00pm 
Really like this mod! Combined with AI to AI Activations and LWOTC it makes the game a bit less punishing but still a lot of fun.
p6kocka Apr 29, 2023 @ 2:36am 
Reason. This mod makes all battles too easy...almost trivial
p6kocka Apr 29, 2023 @ 2:00am 
@davidtriune
Is it possible to delay the reconcealing? YOu shoot at the enemy. All are killed. You use all your APs. End turn. Enemy´s turn begins as normal. ANd when your next turn begins and no enemy has spottet you ...all your soldiers reconceal. is it possible?
jat11241976 Jan 28, 2023 @ 12:15pm 
Ive used this along yellow alert lite, and had no problem with crashes, bugs, etc. It's a fantastic mod, but i have 1 minor quibble. During the mission, after the initial ambush/kill of the first pod, my team re-conceal as it should. However, the next enemy pod I came upon seemed to be very casually strolling along, triggering my next overwatch ambush. I don't know nearly enough about how yellow alert works to say thats how its supposed to be, but I figured I'd put it out there. Thumbs up for the mod though:steamthumbsup:
HaziTru Nov 22, 2022 @ 7:25am 
Works with yellow alert ?
OODA Loop Oct 25, 2022 @ 4:14pm 
Currently using on LWOTC with no issues so far.
IceColdHeart Oct 6, 2022 @ 2:18am 
this MOD worked on Windows Version good, but by Linux it causes never expiring acid clouds and never end Psyonics bubble freeze. (after new reload savegame effect ends in next round)
i have tested with all my mods by deaktivate and load savegame.
davidtriune  [author] Sep 15, 2022 @ 4:47am 
@BOUNCY! yea, being able to cheese reinforcements is the one drawback with this mod. Do I get pauses? not that i remember, i have weird pauses here and there but unsure if related to your case. and if i do get pauses, they're bearable with my 4x speed mod.