Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

97 ratings
Old city castle pack
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Building
Buildings (by category): Decoration
File Size
Posted
Updated
11.217 MB
Mar 2, 2022 @ 2:59pm
Mar 3, 2022 @ 9:15am
7 Change Notes ( view )

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Old city castle pack

In 1 collection by Jutland
Buildings by Jutland
61 items
Description
Inspired by city of Toruń in Poland pack of gates, walls and other castle parts
31 Comments
Martinez Black Mar 6 @ 10:35am 
in my game walls are not buildable, there is no paths connections... help!
abelyanhayk852 Aug 4, 2024 @ 10:29am 
Can you please disable the night material? And add paths? Or, I can make the changes myself and reupload the mod, by your permission.
MrKrabs Mar 26, 2024 @ 9:17am 
@Divinus: I did exactly as you said. That works.
Thank you so much.

https://steamcommunity.com/sharedfiles/filedetails/?id=3201863278
Bilbo Bäckings Nov 30, 2023 @ 10:58am 
Can you make it so that cars can drive through the Big Gate? It´s currently not working
Divinus Nov 19, 2023 @ 11:05am 
The fastest way to fix the nighttime texture is to copy the file 1.mtl in every subfolder and rename the copy to 2.mtl. Repeat this with every subfolder and voila!
anok_peace Nov 17, 2023 @ 5:05am 
I love this mod, but please, if you fix the nighttime texture, give them all a footpath or make them maintaince free.
In the moment its really a problem to use them with maintaince and its not possible to use them in realisitic mode.
CaseyJones Nov 6, 2023 @ 4:49pm 
Oh by the way I play with DaffyFlyer's "Lighting, Sky and Environment Overhaul" mod so those values may or may not look as good with vanilla night lighting.
CaseyJones Nov 6, 2023 @ 4:47pm 
I fixed it, it was actually quite simple.

I created a 1_e.dds file that was the same resolution as the original texture, but completely black. Then I made a 1_e.mtl file that reads as:

$SUBMATERIAL Material
$TEXTURE_MTL 0 1.dds
$TEXTURE_MTL 1 1_e.dds
$TEXTURE 2 blankbump.dds

$DIFFUSECOLOR 0.85 0.85 0.85 1
$SPECULARCOLOR 0.85 0.85 0.85 1
$AMBIENTCOLOR 0.85 0.85 0.85 1

$SPECULARPOWER 2.000000

$END


The 1_e.dds and 1_e.mtl files will have to be added to each individual building but they can all be the same since the source texture didn't change between them.

I THINK that was all I had to do, but let me know if it doesn't work, I might be forgetting something.
CaseyJones Oct 10, 2023 @ 12:24pm 
Any clue what's the issue with the nighttime texture? I'd love to see this fixed and be willing to help but I'm pretty new at modding.
ruz9ik2 Sep 24, 2023 @ 12:22pm 
Please fix the night time texture, by the way it's perfect :steamthumbsup: