Arma 3
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Underground Base #02 [No Mods]
   
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File Size
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1.064 MB
Feb 21, 2022 @ 10:52am
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Underground Base #02 [No Mods]

In 1 collection by 29/P4TCH3R
29s Comps and Missions
11 items
Description
Welcome to yet another underground comp. by me!
Here is another composition by me. This is the third iteration of underground cave bases that I’ve created, enjoy!



Features
  • Different and diverse sections inside the whole composition
  • Hidden Passages that you can travel through
  • AI can path in some areas such as quays and other surfaces (not on cobblestones)


Performance Tips
  • Reduce your view distance to 500
  • Light sources are one major factor for the performance, reduce them or remove them completely if wished


Important!
  • Screenshots demonstrates on how you can have it, no units/vehicles are pre-placed and buildings don’t have objects inside at all
  • Playing it at night gives you the best results!

3 Comments
29/P4TCH3R  [author] Jun 26, 2023 @ 11:17am 
@Binglepop Tingle
In my experience the AI only kinda works and may start to phase out of existence if they run out of pathing. Though I think with some invisible walls and other stuff some could make it better for them.
Binglepop Tingle Jun 26, 2023 @ 11:08am 
do AI actually work on this or nah
Game Mum Brenwen Nov 24, 2022 @ 12:41pm 
have you got a map of where the secret tunnels are? there's one section of the side tunnel which is blocked off with quite a bit of stone that doesn't seem to cover anything that look like it may be part of the cave that's being dug out but that seems to be a dead end.