TerraTech

TerraTech

205 ratings
Weapon Aim Mod
   
Award
Favorite
Favorited
Unfavorite
Type: Mods
File Size
Posted
Updated
357.819 KB
Feb 19, 2022 @ 4:43pm
Dec 27, 2024 @ 6:17pm
12 Change Notes ( view )

Subscribe to download
Weapon Aim Mod

In 2 collections by FLSoz
TTMM Mod Ports - for use with TTSMM
22 items
Test
35 items
Description
What is Weapon Aim Mod?
This is a port of Weapon Aim Mod from TTMM. It adds options that control the leading of projectiles. Now, weapons will take the velocity and acceleration of enemies into account when shooting, and will lead the target so that the shots will hit if the target doesn't change course and speed.

TTSMM is REQUIRED to use Weapon Aim Mod properly
0ModManager by itself is not enough - the game will most likely crash when trying to load the dependencies unless you do this.
Read about TTSMM here.[forum.terratechgame.com]

Features
  • Player target leading
  • Enemy target leading
  • Missile target leading. Missiles are still affected by the player/enemy leading restrictions depending on who fired them
  • Ballistic missiles. Missiles will no longer explode when their lifetime ends, but will run out of fuel, and fall to the ground. As such, they will try to arc upwards so that when they fall, they will land on where the target is expected to be
  • Independent targeting. If a target is out of the firing arc of a gun, it will try to fire at a different enemy that it can actually hit

Is Weapon Aim Mod multiplayer compatible?
Sort of. Assuming all of the settings are the same for all players, you should have no problems. I have not tested it when different people set the settings differently, but expect general buggy behaviour and desyncs.

I'm currently working on something to forcibly slave all settings to the host's settings to reduce the chances of desync-inducing behaviour, but it may take a while to finish and test properly.

Bug Reports
See this forum thread[forum.terratechgame.com] for information on how to submit good bug reports.

Given more demands on my time and lack of interest, I am now only going to look at bug reports sent in the TT discord that follow the bug report guide above. For that reason, comments are now disabled.