Wildermyth

Wildermyth

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Expanded Items: Dualwield
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Feb 17, 2022 @ 9:00am
May 8, 2022 @ 1:43am
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Expanded Items: Dualwield

In 1 collection by Smoker
Smoker Mods
25 items
Description
Adds 5 dualwield weapons, 3 tiers per weapon.

Dual wield off-hands
Daggers, Swords, Axes and Hand-crossbows have dualwield versions in off-hands section.
Books have been added.

Weapon modifications
All weapons have damage reduced by 1 and bonus reduced by half. The cost is also reduced. One cost action one time per turn.

Books
Damage:1/2/3 (magic)
Stunt Chance:50%
Attack: AoE magic attack against all adjacent units (even allies). Cost: one action. Cooldown: turn.

One cost attack
If you prefer Swift action attacks instead of one cost action attacks for dualwield, it's only 3 files that you have to change, if you use Expanded Spirits you need to change the 5 files offhands attacks from there as well.

Go to data/effects/offhandAttacks and open the files with a text processor.

Change this part:
{
"template": "SELF",
"cost": { "class": "ActionPoints" },
"missionFeedback": { "orientTo": "target" }
},

for this:

{
"template": "SELF",
"cost": { "class": "ActionPoints", "actionPoints": "free" },
"missionFeedback": { "orientTo": "target" }
},

The book attack has cost "one", change it to "free".
You should also add the tag "free" to all attacks if you use Expanded Skills mod in the line tags between brackets:
"tags": [],

Save the files to some place so if I update the mod you can easily apply the changes again.

Spirit dualwield weapons with "Expanded Items: Spirits"
Add Spirits (Water, Fire, Stone and Leaf) to dualwield weapons with the mod Expanded Spirits
https://steamcommunity.com/sharedfiles/filedetails/?id=2321888303
34 Comments
。○͘ Dec 23, 2023 @ 1:39am 
i haven't found any use for the books here, since mystics aren't really that starved for actions better than the damage.. Honestly it'd be nice if they instead gave the stunt bonuses of Spirits instead
ChAvila Dec 12, 2023 @ 9:00pm 
Files to edit are located below

-Dual Wield: Steam\steamapps\workshop\content\763890\2756354527\assets\data\effects

-Spirits: Steam\steamapps\workshop\content\763890\2321888303\assets\data\effects
막짱이 Apr 17, 2023 @ 7:55am 
I tried to change dualwield attacks to swift actions, but there's no folders named 'OffhandAttacks'
Is the location changed?
Teriyaki_Freak Mar 28, 2023 @ 3:01pm 
Does this remove the original stuff like nets, poisons, and throwing knives? I still have them on my legacy characters but I don't seem to be able to craft the original offhand stuff anymore.
Nick Nasty Aug 9, 2022 @ 9:34am 
I seem to be having a bug where my Dualwield Axe is acting as my primary attack instead of my main hand weapon. Since it’s the primary attack it’s also acting as the weapon for reactions. It’s a Fire Spirit infused axe if that helps.

I noticed in your Augments mod that there used to be a similar problem with the Throwing Axe/Knife, so maybe it’s the same fix?
Laxusthunder Jun 27, 2022 @ 3:20am 
Nah, it's ok I got it to work :) Thanks again for the mods Smoker. The spirit is also working as the game intended, need to encounter the spirit first
Smoker  [author] Jun 26, 2022 @ 12:38pm 
Probably you are using "Expanded Items: Spirits" and the dualwields there overwrite dualwields from this mod. As the groups are changed i had to duplicate some items.

About not having all the spirits maybe you can ask a Dev I'm afraid I can't help you.
Laxusthunder Jun 24, 2022 @ 11:14pm 
NVM I got it to work :D by chance after modifying the values in built in Editor, apparently you need to select the mod first hahah
Laxusthunder Jun 24, 2022 @ 5:46am 
Ah. I added the attribute in the items/items/...json but editing it didn't do anything..Then I proceeded to edit it in the game editor. Search by name and the value shown actually was already correct. The rapier still does not showing up in crafting tab. Anything else I can try?

Also despite my long playtime I never really got the spirits to modify all armor/weapons I wonder if this is normal... Should I try reinstall the game
Smoker  [author] Jun 23, 2022 @ 11:31pm 
Rapiers have been replaced by books for realism and variety in offhands. If you want them just change:

"canBeCrafted": false,
"onlySpawnById": true,

for:

"canBeCrafted": true,
"onlySpawnById": false,

inside items folder, also if you use Expanded Spirits you have to change the rapiers there too.