Wildermyth

Wildermyth

Expanded Items: Dualwield
34 Comments
。○͘ Dec 23, 2023 @ 1:39am 
i haven't found any use for the books here, since mystics aren't really that starved for actions better than the damage.. Honestly it'd be nice if they instead gave the stunt bonuses of Spirits instead
ChAvila Dec 12, 2023 @ 9:00pm 
Files to edit are located below

-Dual Wield: Steam\steamapps\workshop\content\763890\2756354527\assets\data\effects

-Spirits: Steam\steamapps\workshop\content\763890\2321888303\assets\data\effects
막짱이 Apr 17, 2023 @ 7:55am 
I tried to change dualwield attacks to swift actions, but there's no folders named 'OffhandAttacks'
Is the location changed?
Teriyaki_Freak Mar 28, 2023 @ 3:01pm 
Does this remove the original stuff like nets, poisons, and throwing knives? I still have them on my legacy characters but I don't seem to be able to craft the original offhand stuff anymore.
Nick Nasty Aug 9, 2022 @ 9:34am 
I seem to be having a bug where my Dualwield Axe is acting as my primary attack instead of my main hand weapon. Since it’s the primary attack it’s also acting as the weapon for reactions. It’s a Fire Spirit infused axe if that helps.

I noticed in your Augments mod that there used to be a similar problem with the Throwing Axe/Knife, so maybe it’s the same fix?
Laxusthunder Jun 27, 2022 @ 3:20am 
Nah, it's ok I got it to work :) Thanks again for the mods Smoker. The spirit is also working as the game intended, need to encounter the spirit first
Smoker  [author] Jun 26, 2022 @ 12:38pm 
Probably you are using "Expanded Items: Spirits" and the dualwields there overwrite dualwields from this mod. As the groups are changed i had to duplicate some items.

About not having all the spirits maybe you can ask a Dev I'm afraid I can't help you.
Laxusthunder Jun 24, 2022 @ 11:14pm 
NVM I got it to work :D by chance after modifying the values in built in Editor, apparently you need to select the mod first hahah
Laxusthunder Jun 24, 2022 @ 5:46am 
Ah. I added the attribute in the items/items/...json but editing it didn't do anything..Then I proceeded to edit it in the game editor. Search by name and the value shown actually was already correct. The rapier still does not showing up in crafting tab. Anything else I can try?

Also despite my long playtime I never really got the spirits to modify all armor/weapons I wonder if this is normal... Should I try reinstall the game
Smoker  [author] Jun 23, 2022 @ 11:31pm 
Rapiers have been replaced by books for realism and variety in offhands. If you want them just change:

"canBeCrafted": false,
"onlySpawnById": true,

for:

"canBeCrafted": true,
"onlySpawnById": false,

inside items folder, also if you use Expanded Spirits you have to change the rapiers there too.
Laxusthunder Jun 22, 2022 @ 6:20am 
Is it just me or does dual wield rapier no longer exists for new chars? :(
Smoker  [author] May 8, 2022 @ 1:56am 
I'm very sorry you still encounter the issue.

You made me find a mistake with basic offhand dagger attacks, i didn't realize cause it was solved by Expanded Spirits, apologies (it's the problem to separate the mods).

I will try to analyze better the logs, but two players that send me logs show crashes in battles after an event that modifies the battle by the mod: "New Events". I strongly suggest you keep an eye if the malfunction or crashes happens in this battles, it may be a conflict between the mods but it's weird.

Anyone that want to send me logs when bugs happen is very welcome, they are usually very helpful to solve issues. I'm smoker#7942 in discord.

Be aware having dualwield after spirits mod will mess the categories of basic offhands weapons (but maybe it's just a category issue no effect during play or getting spirits).
Rahza May 7, 2022 @ 6:39pm 
If you're having issues with your characters not having the dual-wield attack available during combat, ensure this mod & expanded items spirits if you have it are the last two mods in your load order. Expanded Items Dualwield last, and Spirits second to last. Started having this issue again, did this ^, fixed it right away.
Smoker  [author] May 7, 2022 @ 4:50am 
If you could send me the log where the error happened will be very useful. I'm Smoker#7942 in discord. Logs are in steamapps/common/wildermyth/logs.
Lamertologist May 7, 2022 @ 4:06am 
I seem to be facing an error where if I swap weapon in the battle map with the off hand being dualwield, i get an error where to game stops working. It only happen when I swap weapon on a character with dualwield.
Smoker  [author] May 7, 2022 @ 2:56am 
I recently changed dualwield rapiers so i will take a look. It's the mod Expanded Spirits that gives spirits to off-hands. Every weapon has it's own "group" that opens all Spirits of the same group for armors and dualwield weapons.

One cost attack it's intended, you can attack two times if you dont move or you can choose the weapon to use. But it's very easy to change, I added an explanaition in the description.
AriNero May 6, 2022 @ 4:04pm 
i have unlocked swords but cant use them in off hand. It is same for almost every item. I have some unlocked spirits on my off hand weapons but most of them isnt there. And it is also cost action point so it makes off hand weapon useless. (btw i have all required mods loaded)
Rahza Apr 30, 2022 @ 11:03pm 
Uninstalling the mod, reinstalling it, launching the game, entering a battle, and then reactivating it during the battle while my dual wield crossbower was selected and had her crossbows equipped fixed the issue I was having below. Thanks for the tip Smoker! :)
BloodXIII Mar 27, 2022 @ 10:08am 
Got it to work! Thank you!
Smoker  [author] Mar 27, 2022 @ 4:54am 
Files in data/effects/offhandsAttacks and in books.
Smoker  [author] Mar 27, 2022 @ 4:53am 
You are right and it's only 3 files that you have to change, if you use Expanded Spirits you need to change the 5 offhands attacks from there as well.

Change this part:
{
"template": "SELF",
"cost": { "class": "ActionPoints" },
"missionFeedback": { "orientTo": "target" }
},

for this:

{
"template": "SELF",
"cost": { "class": "ActionPoints", "actionPoints": "free" },
"missionFeedback": { "orientTo": "target" }
},

If you look at the book attack it has cost one.
BloodXIII Mar 26, 2022 @ 10:39pm 
Tried modding the files, but there doesn't seem to be a "cost": "one" anywhere in the mod files. Are you referring to the offhand attack effects folder? No JSON file in any of the folders have "cost": "one".
Smoker  [author] Mar 26, 2022 @ 2:21pm 
Initially it was like this, but so many Themes and items adding Swift actions it was too many, plus it's to mantain balance. Choosing between three weapons and atttacking two times if you don't move it's already useful but it's true that some builds benefit more than others from dualwielding.

You can open all files at once in a project using a good text editor like Atom, and just change all "cost": "one" for "cost" "free" at the same time and it's done.
BloodXIII Mar 26, 2022 @ 2:05pm 
Any thought on making the dual-wield weapons attack a swift action? I don't know if its because of a mod I added, but there doesn't seem to be any need to attack with the dual-wield weapon since I can attack with my stronger main-hand weapon twice.
Smoker  [author] Mar 24, 2022 @ 4:52am 
I shouldn't have made the change so sudden, my mistake. Yee that clearly sounds like a loading issue, try to unsubscribe subscribe again, make sure the mod is active in all menus and repeat the operation with devMode to add the mod midgame. Sorry about that.

Alternatively you could add the content of the mod manually to another mod already loaded in the campaign. Just make sure dont override anything when copying but integrate it. If the mods have dif files names just copy.

For me is working alright, if you want tell me the exact crossbow that you are having issues and i will check the item file but i change everything together so it's weird that only one is having issues.
Rahza Mar 23, 2022 @ 11:28pm 
Thank you for the reply, love your mods. Just wanted to give you a heads up I am currently running into an issue where I have to reload a save with my dual wield crossbows equipped on my Hunter in order to use them, and I have to do that each round I want to use them. As in, select her, equip crossbows, save, load the save, select her again and use the now visible dual wield shot before taking any other actions. If I take any action or swap weapons or I believe even swap to her off of her and then back to her, the ability disappears and I must load the save again. When it is present though, it works as expected, so at least it is playable-ish. Not sure if it would occur in a new save or if it’s solely because I had to download this mid-play through. I’ll leave you more info if I find any. I’m a QA tester IRL so I’ll try and be as detailed as possible for ya lol. Cheers :)
Smoker  [author] Mar 23, 2022 @ 1:54pm 
Yes you can add or remove any mod adding devMode file and using the options inside the game you are playing. And remove devMode afterwards.
Rahza Mar 14, 2022 @ 2:36am 
Nevermind, just gave it a try and activated it with DevMode (mid battle, even) like you mentioned in these comments and yeah, now my dualwield crossbow night elf can shoot her off hand again. Cheers!
Rahza Mar 14, 2022 @ 2:34am 
Had your off hands and weapons mods, and have a character with 2 hand crossbows. Now she can no longer seem to shoot the off hand? Is it because I need to add this mod now it seems? It won't interfere with anything adding it midgame already using the dualwield crossbows? Thanks :)
Smoker  [author] Mar 9, 2022 @ 3:06pm 
ye all my mods are ordered and modded to coexist :)
TheNeighborhoodWeirdo Mar 9, 2022 @ 3:03pm 
So the two mods can coexist without doing the same thing, right?
Smoker  [author] Mar 9, 2022 @ 2:25pm 
Old Expanded Weapons have been divided in 4 mods, weapons, dualwield, random damage, and effects (coming soon). Before the mod change lots of things and i decided to simplify it.
Smoker  [author] Mar 9, 2022 @ 2:22pm 
I separated the mods, from now on Exp weapons don't have dualwield weappn anymore. You can activate/deactivate a mod mith devMode middle campaign and remove devmode again thorugh the options menu inside the campaign.
TheNeighborhoodWeirdo Mar 9, 2022 @ 2:19pm 
Is there a different between the dualwields in this mod and your weapons mod?