Europa Universalis IV

Europa Universalis IV

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1.37 Doge's Anbennar - Ideas & Policies
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28.381 MB
Jan 31, 2022 @ 3:14pm
Jun 2 @ 12:44pm
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1.37 Doge's Anbennar - Ideas & Policies

Description
Info
- The mod contains around 40 idea groups to choose from (with 16 idea slots). With policy count going from vanilla 203 to mine 491, albeit not all unique policies due to scope. Completely reworked policy system from the ground up that can be checked in a spreadsheet in a browser or using both old and new UI in-game.
- This is a standalone version of Ideas and Policies from my main mod which is basically EU4+ at this point.
Main Mod
Doge Shattered Europa

Other Sub-Mods for Anbennar
Doge's Anbennar - Estate System
Doge's Anbennar - Goods & Buildings
Policy Spreadsheet
The policy list is in a spreadsheet [eu4.paradoxwikis.com] on the wiki.
323 Comments
XartaX Jun 10 @ 3:35am 
Might fit more as a policy between offensive and leadership, maybe. Since you usually hit that problem if you got both of the groups as they both give pips.
Akira Blaze Jun 9 @ 8:21pm 
i think it would be better swapping the flat increase for a max increase personally, given all the other ideas tend to also have a pip here and there and at least for me and my group leadership will ever win out against the other groups, possibly because it's so generalist
Kranzranz Jun 9 @ 11:40am 
why do centaurs have monarchy ideas instead of horde ideas
ComradDoge  [author] Jun 9 @ 6:07am 
Against, the idea is good already and would just be making it a better pick
Akira Blaze Jun 7 @ 11:39am 
Any thoughts on making use of the max leader stats for leadership ideas?
Akira Blaze Jun 5 @ 6:22pm 
Understandable, might be something to look into given the policies for dev cost in primary culture
ComradDoge  [author] Jun 5 @ 2:47am 
It does not, the system is quite old.
Akira Blaze Jun 4 @ 9:54pm 
does the development event account for the dev cost in primary culture? haven't looked up how that works in the code
ComradDoge  [author] Jun 3 @ 9:10am 
The system is quite locked into the 3x13 idea group system so I wouldn't be keen on that, I can however have a think about making expansion fit that idea more, since its basically intended to be more generic than just a colonial idea
XartaX Jun 3 @ 8:04am 
Post Finem has an idea group called "Assimilation" that would fit pretty dang well for that. Would fit as an exclusive pick between that and Colonial Empire.