Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
If we're lucky it'll just be a case of "WaterInfusionVisuals = 1 to WaterInfusionVisuals = 0" and stop the visual effect applying on the buff.
Armour appearance I think is modelled on a racial basis last I checked, which is tied to their models/race together so it'd probably require a full retexture project for that.
There are transmog mods I believe though, which could be used to be make your armour look like some of the later game stuff - might help the problem.
I can't quite remember feeling the need to use more than 2 really, but if people want something crazy it can probably be done at some point.
If you do encounter any issues, as per usual, comment them on the relevant mod page (i.e here)
If you have any other small mod ideas like this, feel free to comment those too, and as always if you enjoy these small support mods feel free to throw me something at the Ko-Fi link provided.