Divinity: Original Sin 2

Divinity: Original Sin 2

Not enough ratings
Deathfog Resupply
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story
File Size
Posted
6.143 KB
Jan 30, 2022 @ 1:25am
1 Change Note ( view )

Subscribe to download
Deathfog Resupply

In 1 collection by Fjarunsigr
Divinity OS2, My Mods Collection
50 items
Description
Deathfog Resupply
Are you a War Crime Enthusiast? Think Lucian didn't go far enough Deathfog bombing the elves? Well now you'll have an extra 7 barrels of this decidedly should-be-illegal substance, and you can do it yourself.

Where Deathfog
The new deathfog barrels can be found in Act 1 and Act 2 proper - I was intending to add some to Act 3, but the level has decided to not load, so this is what we get it seems like.

The act 1 barrels can be found immediately, and are located near the statue of Braccus at the start of the area. Just walk around a bit where you spawn and you should find them easily.

The act 2 barrels meanwhile will require you to wander into Driftwood, where you can collect them from the wooden walkway in the water below Sivas house. If you can't find them, you'll probably see them later when you progress the story. They're not hidden, so you'll stumble in them sooner or later.

As always, Deathfog is balance-shattering. Don't use all 7 barrels and then complain that you had no fun boss fights if you deathfog'd all the bosses. Use at risk of own entertainment.

Enjoyed my content?

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
8 Comments
kmcsjr Feb 1, 2022 @ 3:46pm 
thanks - yeah, I've beemn down some of these paths. Modding myself is decidedly over my head. I'm not going to learn and the rextexturing is out. I think the demon Lizard is straight out of the game somewhere, but again, I'm not going to mod. Roach's mod is a few years old and there isn't a string of things by that person. So, again, always appreciate that you mod
Fjarunsigr  [author] Feb 1, 2022 @ 2:48pm 
As for infusions... my guess would be that a visual effect is applied with the buff by the spell if I'm remembering how they work right. If you know anyone who's made a mod about editing infusions, they might know how to make that one for you.

If we're lucky it'll just be a case of "WaterInfusionVisuals = 1 to WaterInfusionVisuals = 0" and stop the visual effect applying on the buff.
Fjarunsigr  [author] Feb 1, 2022 @ 2:47pm 
For the first it might be something you could ask that mod author about if they're still around, I personally can't really make anything using another mods assets (assuming it was made by them anyway) though its outside my scope really, I tend to deal with base game values and placements.

Armour appearance I think is modelled on a racial basis last I checked, which is tied to their models/race together so it'd probably require a full retexture project for that.

There are transmog mods I believe though, which could be used to be make your armour look like some of the later game stuff - might help the problem.
kmcsjr Feb 1, 2022 @ 2:08pm 
and clear infusions. summons all look stupid once infused
kmcsjr Feb 1, 2022 @ 2:05pm 
I was totally kidding. I like your mods because they allow me to build crazy strong characters and appreciate them. I couldn't resist a reference to those. My mod hopes are a great summons that looks like the lizard demon in Roach's Pet and Companion Mod, a Vanity type mod that just plain works and the ability for all the characters to get armor to look like Sebille's when I take her as the main character. All the companions seem to look boring.
Fjarunsigr  [author] Feb 1, 2022 @ 1:44pm 
hahaha I respect that energy, do you actually need one with that many though?
I can't quite remember feeling the need to use more than 2 really, but if people want something crazy it can probably be done at some point.
kmcsjr Feb 1, 2022 @ 1:19pm 
seven barrels? I'll wait for the Extreme version with 70 barrels :) Thanks again for modding
Fjarunsigr  [author] Jan 30, 2022 @ 1:33am 
Technically this still needs testing, however as it just adds some items (deathfog barrels) to the world layer of two different acts, its extremely unlikely to cause any issues realistically speaking.

If you do encounter any issues, as per usual, comment them on the relevant mod page (i.e here)

If you have any other small mod ideas like this, feel free to comment those too, and as always if you enjoy these small support mods feel free to throw me something at the Ko-Fi link provided.