Transport Fever 2

Transport Fever 2

436 ratings
Dynamic Arrivals Board
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Asset: Track Asset
File Size
Posted
Updated
5.459 MB
Jan 29, 2022 @ 7:54am
Apr 27, 2022 @ 11:24am
14 Change Notes ( view )

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Dynamic Arrivals Board

Description
Main Features
- Single Terminal Arrivals Display - place it on a platform and it will automatically display the next arriving trains to that platform. Use the terminal param to force a platform if it sees the wrong one.
- Single Terminal "Calling at" Display - place it on a platform and it will display the next arriving train and the stops between here and the destination
- Station Departures Display - place within 50m of a station and it will display up to the next 8 trains and their destinations / platform / times

Extra Configuration
I wanted to try avoiding the need for a GUI but sometimes it is the simplest way. Here's what it provides so far.
- Appears when placing a sign close to multiple stations, or when you click on an existing sign
- Allows you to see which stations the sign is displaying, and to change them
- Allows you to re-scan for nearby stations without having to replace it
- Allows you to delete the sign without having to pause

Planned Features
- Station Arrivals Display (showing origins instead of destinations)

Known issues
- Line destination calculations may be wrong for some lines - it depends how they are defined. If you have lines that it gets wrong, please provide the list of stops and expected destinations. It may or may not be possible to automatically calculate - e.g. I don't think it'll ever work for "circular" lines without manual configuration

Limitations
- The ETA calculations are based on previous arrival times and segment travel times - if vehicles have not travelled the line at least once, this data will be inaccurate but will improve over time.

Extensibility
This is designed to work as a base mod for other modders to create their own displays too. There's a construction registration API where you can tell it about your
display construction and it will manage its display updates when placed in game. See the comments in mod.lua and how the included constructions use the data the engine provides.

Please report any bugs with this mod so I can try to address them.
Popular Discussions View All (7)
1
Jul 1 @ 7:28pm
Display Dynamics: replacementCoroutine failed!
N0neGiv3N
1
Jun 1, 2024 @ 10:28am
Error - Coroutine failure
YukiSuter
1
Feb 22, 2022 @ 11:49am
Summary board also needs pillars
GordonDry
165 Comments
N0neGiv3N Jul 9 @ 4:13am 
I have put the link in the discussion post here.
Jimbo0310 Jul 3 @ 12:37pm 
@N0neGiv3N oh dang! your gonna need to sent me how to do that for myself :p
N0neGiv3N Jul 1 @ 7:25pm 
@Jimbo0310, I was able to fix the issue myself.

The issue was in bh_engine.lua file
I had to add a few lines to compare values to "~= nil" so that way it handled those situations better. Now the clock updates even faster than before!
Jimbo0310 Jun 19 @ 8:03am 
@N0neGiv3N this is not the mod's falt, but an issue with transport fever 2, its well known TPF2 is built on a bad platform, even with a good pc your game will start to slow down (you may notice your speed ups wount work and the trains running slower), theres no way to fix this, and no way to make a new one to get around it.
Renayon Apr 1 @ 12:00pm 
I wish you could make it so you can choose the destination it displays for each route.
AussieCruiser96 Mar 9 @ 5:41pm 
Would it be possible to make this for Brisbane Australia. We use TV Screens with the Lines Defined Colour. Would that be possible. happy to pay a few dollars.
emo hoe shiro Nov 20, 2024 @ 7:47am 
Can you make old ones without digital displays, please?
郑局驻段 Nov 4, 2024 @ 3:47am 
A
Jimbo0310 Feb 25, 2024 @ 9:24am 
I have no issues with it and ive used it for a long time now so i think you broke something.
NotGoodPlayer.vldc Feb 25, 2024 @ 5:38am 
When I put the arrivals board it gives me "Internal error: an error has just occurred" before it didn't give it to me but when I put it on the game it froze and now when I put it this happens. do you know by any chance if it's a bug of the Mod own or something else?