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别的MOD覆盖时虫事件,自然也是在原版的基础上,同样会有变死寂的效果
id = akx_horror
in_place_of = event_target:akx_star
init_effect = {
save_global_event_target_as = astral_rift_akx_horror
# 裂隙自带2星界丝缕野矿
add_deposit = d_astral_threads_deposit_3
}
}
生成出来的裂隙是随机的,不知道作者有什么头绪没
这个流程从前年星界裂隙DLC出来后就已经是这样的了