RimWorld
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Infection Info
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Mod, 1.3
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657.969 KB
26 jan 2022 om 21:54
6 feb 2022 om 6:28
4 wijzigingsnotities (weergeven)

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Infection Info

Omschrijving
Ever wondering why those nasty infections occur so often? This is a QoL mod that attempts to demystify the infection mechanism behind the scenes. It displays the real time infection chance and uncovers the influential factors. It provides an option to make the infection chance rely on the current room cleanliness instead of that at the time of tending (Default off). It highlights when the immunity gain is so slow that a pawn might die.

Base Game Mechanism For Infection

  • Some injuries might develop infections.
  • Once a susceptible injury occurs, the game does a first pass RNG check using the base infection chance.
  • If success, a random number is picked to determine how soon the wound will be infected. This number ranges between 6 hours to 18 hours, referred as danger period.
  • At the scheduled time, a second RNG check is done to determine whether the infection is applied eventually. The chance here is based on a few factors e.g. tend quality, tend room cleanliness, injury severity.

What Does This Mod Do

  • It shows the infection chance breakdown in the injury tooltip.
  • It shows how soon the injury would enter or leave the danger period.
  • Injuries that are susceptible to infection are marked with a special color icon.
    • White for grace period
    • Yellow for danger period with a low infection risk
    • Red for danger period with a high infection risk
  • It provides an option to make the infection chance rely on the current room cleanliness instead of that at the time of tending. (Default off)
    • This makes field tending viable as the patients benefit from resting in a clean room after battle.
    • No longer have to remember to clean the room just before tending.

Additional Features

  • Under unfortunate circumstances a pawn gets infected. It becomes a race against time in order to survive. This mod predicts Hediff severity when a pawn reaches full immunity, and marks the ones that could kill a pawn due to immunity gain not being fast enough. Work on other Hediffs e.g. flu as well.

What Does This Mod NOT Do

  • The default mode does not alter game mechanism.
  • It does not modify saves. Safe to add or remove at any time.
  • It does not reveal when exactly the infection would happen. (Visible in Dev mod already)
  • It does not reveal ahead of time that an injury will not develop an infection if the first RNG check doesn't pass.

[github.com]


Hope you like it. Please leave a comment if you spot any issues or have any suggestions!


Updates

  • 2022-01-28: Added an option to make the infection chance rely on the current room cleanliness instead of that at the time of tending (Default off).
  • 2022-02-06: Added a feature to highlight when the immunity gain is so slow that a pawn might die.

29 opmerkingen
PGMP 18 aug 2023 om 8:41 
@lazycat :lunar2020hearteyesrabbit:
PGMP 18 aug 2023 om 8:40 
Does it work on 1.4 ?
pearagon 26 mei 2023 om 15:37 
@lazycat 🙏
lazycat 26 mei 2023 om 14:56 
Since you don't seem to be responding for a long time, I made an update, please let me know if you don't want me to do so.:nkLove:
https://steamcommunity.com/sharedfiles/filedetails/?id=2981029124
Evam 17 mei 2023 om 11:00 
:deadrat::deadrat::deadrat::deadrat::deadrat::deadrat::deadrat::deadrat:
pearagon 16 mei 2023 om 23:11 
@Evam i cant believe it im shaking :summerskull:
Evam 16 mei 2023 om 21:55 
me when the mod made for a previous does not work no waaaaaay :csgo_dead::csgo_dead::csgo_dead::csgo_dead::csgo_dead:
pearagon 16 mei 2023 om 21:35 
I do not think it is working in 1.4. Whether or not its something on my machine/modlist I don't know, but I did not see the same display as in 1.3 when hovering over a wound and opening the settings page was blank, or threw errors when using the xml extensions settings page
br3akaway 4 apr 2023 om 16:30 
and still the world may never know
Three 25 feb 2023 om 17:19 
Is it safe to use it in 1.4?:floppy: