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回報翻譯問題
two handed or something like claymore/zweihander (from dying light also)
for those who dont know Korek Machete is a easter egg weapon in dying light 1
with Korek being a head of the optimalization team of techland
just popped in to point out, in a Large amount of the models. The Rendering bug affects these melee weapons & results in Large Holes / UV damage. this is likely caused by edits to the model without re-triangulating it after it is 'Final'
you can see this on the Mtech Extreme Knife for instance :) ( this will only be visible ingame! )
to remedy this Issue, in Blender, Simply Load the Affected Model, -> Click into Edit Mode, Right Click, Highlight all Faces, -> Select Re Triangulate Faces, & Re-Export the Models :)
To be honest, is there a reason why the weapons still need additional repair options when, for the most part, they're identical to the recipes in the crafting menu?