Project Zomboid

Project Zomboid

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[Reworked] Madax Weapon Pack - B42
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220.520 MB
Jan 26, 2022 @ 10:13am
Mar 11 @ 4:50pm
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[Reworked] Madax Weapon Pack - B42

Description
The first upload of both of Madax's weapon packs combined. B41 files remain untouched and were minimally tested. For B42 I did about a 6mo. playthrough with only this mod and was able to iron out the issues I ran into.
Of course this is a very small sample size for testing and if you find anything please let me know. But everything was running smooth at the time of this upload.

Greetings Survivors!

I present to you the [Reworked] Madax Weapon Pack.

What is different from the original you may ask? Well let me tell you just a few things!

1. Items are distributed into the loot tables, I tried to keep them as logical as possible. You will find more tools in a hardware store, more baseball bats in a sporting goods store, and so on...
2. There has been additional repair options for every item in the pack. If the vanilla counterpart of the item is repairable with something, so is the modpack item.
3. I attempted to add the context menu functions of each item relative to their vanilla counterpart... Axes chop, Machetes cut, Sledgehammers sledge.... This functionality has come and gone with updates but in my most recent testing it was working as intended.
4. Combined both the orignal Madax Weapon Pack and Madax's more recent weapon pack.


As always credit to Madax for creating an absolutely awesome original modpack and helping me get involved with the PZ community.

If you have any constructive feedback feel free to let me know as I will be trying to have a more active role in updates and improvements to the modpack with whatever can be done.

DISCLAIMER - If you come to this page to complain like an entitled *** in the comments I will ignore you.

Workshop ID: 2732407704
Mod ID: MWPWeapons
301 Comments
Tvorog May 13 @ 5:06am 
Maybe this question was answered earlier, but it's working with saves?
Juca May 12 @ 4:43pm 
Bro if there was a Black-Purple Urban Katana, I will scout the whole map to get it!!!
elijahhouck1102 Apr 27 @ 3:24am 
I appreciate your attempt at fixing the loot tables up = ) this kind of mod needs the regulation
BetaBoiii Apr 18 @ 3:31am 
or just a regular rapier/calvary sabre
BetaBoiii Apr 18 @ 3:31am 
i also think you should add a sword
two handed or something like claymore/zweihander (from dying light also)
BetaBoiii Apr 18 @ 3:30am 
OMFG KOREK MACHETE!!!! i love you bro
for those who dont know Korek Machete is a easter egg weapon in dying light 1
with Korek being a head of the optimalization team of techland
KaijuWrangler Apr 13 @ 10:14pm 
I own a A.P.O.C longsword so i was really happy to see it in game :steamhappy:
Loriethalion Apr 3 @ 3:44pm 
Any chance you might be able to add a couple weapons from Zombie Tools? The Spit and The Diphos? They would fit perfectly into the game. Hope you're having a good day :)
EtherealShigure Apr 1 @ 9:23pm 
Hello there! Ive Noticed the Dreaded B42 UV issue on Models
just popped in to point out, in a Large amount of the models. The Rendering bug affects these melee weapons & results in Large Holes / UV damage. this is likely caused by edits to the model without re-triangulating it after it is 'Final'

you can see this on the Mtech Extreme Knife for instance :) ( this will only be visible ingame! )

to remedy this Issue, in Blender, Simply Load the Affected Model, -> Click into Edit Mode, Right Click, Highlight all Faces, -> Select Re Triangulate Faces, & Re-Export the Models :)
OxTailSafu Mar 29 @ 2:20pm 
Ah that explains why I only found them attached to zombies then. Do you think that is something you can adjust as well then?

To be honest, is there a reason why the weapons still need additional repair options when, for the most part, they're identical to the recipes in the crafting menu?