Stormworks: Build and Rescue

Stormworks: Build and Rescue

122 ratings
Crimson - Specter
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1.929 MB
Jan 18, 2022 @ 7:38am
Jan 26, 2022 @ 10:59pm
14 Change Notes ( view )

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Crimson - Specter

In 1 collection by El Wizkid
Crimson Brotherhood
18 items
Description
Specter - a visible incorporeal spirit, especially one of a terrifying nature;

Controls:
Axis:
A/D - Roll (also turn when Landed)
W/S - Pitch (also forward/Reverse when landed)
Side Arrows - Yaw (also strafe when landed)
Up/Down - Collective

On/Off:
1: System On/Off (Hold for 0.5 Sec)
2: Overdrive (please refer to section on Overdrive)
3: Parking Brakes
4: Autopilot to Location (Please refer to section on Auto Pilot)
5: Hold Current Position
6: Lights

Overdrive (2):
When active the pilot will control how much thrust are sent to the fans with W/S. Once the desired velocity is achieved the pilot can release these keys

Autopilot (4):
When engaged it will fly to the destination set by the keyboard to the left of pilot. Once nearing its destination Overdrive will disengage when within 1Km of its destination. Within 200m of target Autopilot will switch to position hold mode and will solely use pitch and roll to maintain this position.

Position Hold (5):
This will hold the current position of the craft. I will also disengage Autopilot or Overdrive if enabled.

Remote Control:
The vessel can be piloted remotely via remote control on channel 8. The vessel's systems must be on and the pilot seat must be empty.
Overdrive can not be activated via remote, on/off 2 will instead be used to lower or raise the rescue harnesses on either side. Each press will toggle between states Down/Stop/Up

Marine Flip:
In the case you find yourself submerged upside down the "Marine Flip" button will right the craft to be able to take off again. Make sure system is turned ON for this.

Refueling:
Hose anchors are available in each fore wing just above the wheel, once attached use the buttons adjacent to either pump in or out fuel.
Alternatively the center winch is also connected to the fuel tanks and can be used to refuel craft.

Dead Man Switch:
In the case the crew fall out of the vessel (or disconnect from server) vessel will disengage overdrive, and autopilot.
After about a minute it will descend to around 10m above ground or water where it can be taken over via remote control.

I made this for use on the career server Lost Latitude, come join us if you are up for the challenge.
www.lostlatitude.com

Please do not re-upload or share without my permission, that's custom versions as well.

Lastly credit where credit is due:
Zizo for the radar screen
https://steamcommunity.com/sharedfiles/filedetails/?id=1982539881

Enjoy!
77 Comments
magaligrout Apr 21 @ 4:21pm 
anyone know where the electric connector is for recharging?
The Nameless Nov 22, 2023 @ 7:17pm 
Oh, there are the generators. A few small ones. There is no WAY those little things make enough juice to run four medium (or large? They're definitely not small) electric motors. This thing needs to make a lot more electricity to avoid falling out of the sky.
The Nameless Nov 22, 2023 @ 7:14pm 
This is a really good-looking creation but it doesn't get far, due to its reliance on electric motors and no generating capacity I could find. It uses almost no fuel, but almost immediately drains its batteries dry. Needs a rework.
Freedoms-Savior Oct 22, 2023 @ 3:48pm 
it seems to be stuck in mid air alot. why is this happening
scared ghost hunta Apr 5, 2023 @ 8:17am 
never mind i figured it out i was an idiot an wasn't holding the on button
scared ghost hunta Apr 5, 2023 @ 8:10am 
collective doesnt work for me it does nothing
scared ghost hunta Apr 5, 2023 @ 8:02am 
how does it take off is there a mag all somewhere?
ThePolishTech Mar 27, 2023 @ 4:12pm 
one of the best vehichles on the workshop, i tend to do missions on my creative mode just bcs its a joy to use
☁ .alau07. ☁ Jan 22, 2023 @ 6:12am 
ah rip batteries die out quickly :(
Blaineriggs1994 Jan 19, 2023 @ 10:58am 
batteries die pretty fast