Kenshi
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Unofficial Patches for Kenshi
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41.473 MB
Jan 9, 2022 @ 10:12am
Jan 12 @ 12:11pm
26 Change Notes ( view )

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Unofficial Patches for Kenshi

Description
The Unofficial Patches for Kenshi (UPK) is a compilation of published bugfixes and several QoL improvements into one mod that's easy to download and manage. The changes incorporated here either are my own, or were provided with permission from the original mod authors. Please check the Credits[www.nexusmods.com] for the names and links to what mods have been incorporated with author's permission and go give them a thumbs-up (here on Steam) or endorsement (on Nexus)! Some changes include the following:

The Unofficial Kenshi Patch
Slopeless (Nexus Version)[www.nexusmods.com]
Fixes provided by SCARaw (i.e. Calm Ambient Sound[www.nexusmods.com], Crab Tournament FIX[www.nexusmods.com], Limbs Icons Fix[www.nexusmods.com])
Fixes provided by Shidan (i.e. Shidan's Tweaks & Fixes [Fixes only])
GE0DZ's Tweaks[www.nexusmods.com] (my own contributions)
Grammar Paladin - Reupload (EN module only)
And much more...

If you want a complete breakdown of what's been changed, please read the Full Changelog[www.nexusmods.com] for more info. For assistance with any issues that may arise with using the UPK, please read the Compatibility and Troubleshooting[www.nexusmods.com] guide. You may also find more info in this mods comments section both here and on Steam. For any questions regarding modding in general, please check out the following Discord servers:

Official Kenshi Discord Server[discord.gg] (Lo-Fi Games official Discord Server for Kenshi)
Kenshi Community Discord Server[discord.com] (Kenshi fan server, most modders can be found here)
Genesis Modding Guild Discord Server[discord.gg] (Genesis modding server, lots of modders can be found here)

IMPORTANT
As of Version 3.3 of the Unofficial Patches for Kenshi, the UPK has been split into two mods. Both mods work independently of each other, though in the future the EN module may require the Main module as a dependency:

Unofficial Patches for Kenshi (Main module, all bugfixes and Qol improvements, as well as grammar changes related to new items, research, etc.)
Unofficial Patches for Kenshi EN (English module, all vanilla grammar corrections to dialogue, names, descriptions, etc.)

The reason for this is because of how many grammar changes were incorporated with Grammar Paladin. Kenshi's player base ranges across the world, and I felt uncomfortable making changes that might result in non-English speaking players being unable to understand numerous dialogue changes. Modding at the end of the day is about trying to keep things new and fun for everyone, and I want to avoid doing something that could massively infringe on that goal. Therefore, going forward this is how the UPK will be structured:

Included in both modules
Any Dialogue changes that address bugs (i.e. Honest Big Grim - Quest Fix, Tinfist's WANTED poster reward and Skeleton repair bed cost typos)
All Dialogue Condition changes
All Dialogue Effect changes
All Dialogue trigger changes
Removed Dialogue changes
Removed Dialogue Condition changes
Removed Dialogue Effect changes
Removed Dialogue trigger changes
All current Dialogue Package changes
All current New Dialogue changes (i.e. Fixed Vanilla Raids and Recruit Ray by freeing him[www.nexusmods.com])

Included in UPK EN
Vanilla Dialogue grammar corrections
All Word Swap changes (including new word swaps such as any of the OPENER word swaps)
Vanilla Name corrections
Vanilla Description grammar corrections

Not included in UPK EN
New Items (i.e. Fishsticks, no way to split off item names/descriptions)
New Names (i.e. Composite Runners + Strings Fix, too reliant on core mod changes to split off on its own)
New Descriptions (i.e. Composite Runners + Strings Fix)

MY PATCHES
Additionally, there are several patches for the UPK. Please check out the mod's Steam page and/or read through the UPK's Compatibility and Troubleshooting guide for more info.

Unofficial Patches for Kenshi - Limb Icons Fix (Anatomical) Patch
Unofficial Patches for Kenshi - No Running Garru Herd Fix
Unofficial Patches for Kenshi - No Stone Camp Trader's Patch
Unofficial Patches for Kenshi - Reduced Stones and some Other Foliage Patch

OTHER PATCHES
Here is a list of patches made by other mod authors, go check them out!

Unofficial Patches for Kenshi - No Swamp Distant Towns

MIRRORS
Nexus Mods is currently the only other place where the UPK is being updated by me. There are no plans to use any other modding site at this time. All modules and patches can be found here.

Unofficial Patches for Kenshi on Nexus Mods[www.nexusmods.com]

TRANSLATIONS
Here is the current list of known translations:

Unofficial Patches for Kenshi CN
Unofficial Patches for Kenshi JP

ARTICLES
If you want to improve your Kenshi modding experience, please check out the following articles below:

Recommendations: Performance Improvement Mods[www.nexusmods.com]
Recommendations: Bugfix Mods[www.nexusmods.com]
Recommendations: Quality of Life Mods[www.nexusmods.com]
366 Comments
GE0  [author] Jun 17 @ 5:10pm 
@汐羽 Awesome! I'll be sure to update the mod pages to add your translation :steamthumbsup:
汐羽 Jun 16 @ 2:18pm 
I really love your mod and have translated it into Chinese! Thank you for creating such an amazing mod.
If you have any questions or concerns about the translation, please feel free to contact me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3501296009
Mad_House Jun 16 @ 1:40pm 
Compatible with Reactive World mod?
GE0  [author] Jun 9 @ 10:05pm 
@Pingwin Not that I'm aware of unfortunately.
GE0  [author] Jun 9 @ 10:04pm 
@Gregarius No fixes for player base pathfinding unfortunately. I did look into it but the options were limited. I would recommend using SCARaw's Pathfinding Fix [www.nexusmods.com], as that is most likely the mod that, in theory, would address the player base issue.
Pingwin Jun 9 @ 9:51pm 
@GEO In this situation, is there actually a mod that fixes it?
Gregarius Jun 9 @ 6:02pm 
I admit I haven't tried this yet - I went with RE_Kenshi first. Does this fix the wonky pathfinding jank when building bases that's been around for years? Like that thing that happens when you build a water tank near a building and all your Engineers run to the gate 50 meters away to open it before running back to work on building the tank?
GE0  [author] Jun 9 @ 4:19pm 
@Pingwin I don't believe that fix is included in this patch.
Pingwin Jun 9 @ 2:37pm 
Does this patch fix the issue with held prisoners who are waiting to be released because their time in prison has expired?
Unknownsmile May 29 @ 8:33pm 
Ugh this is soooo much info that its way overwhelming to decide if I should go through the painful process of trail and error. Perhaps a video step by step would help out a lot, but having to go to discord which also have a bunch of channels, topics, etc......*sigh*