Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have any questions or concerns about the translation, please feel free to contact me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3501296009
Unfortunately, in the Dialogue window, the background is dark grey. With NPC's dialogue black in color, it's impossible to read. Can you help guide me how to change it?
Thank you!
Have you tried importing your save to see if Okran's Shield respawns correctly? May just be a glitch with Kenshi.
They did at one point in my game, I passed through it when the Sheks had it going towards Heng then came back through to Bad Teeth but now its destroyed.
According to the Wiki, this happens when the 4 leaders are dead, I went to Esata in Admag and confirmed she is still alive, the only thing I can think of is I had a second squad take out the Flying Bull around the same time.
On the Wiki it say that if Shek own it then the Emperor is taken out it get destroyed, but I had taken out Northern United Cities and the Reavers Leaders before entering Holy Nation land and encountering the Shek.
I don't have any other mods that affect world states, just 256 and recruit prisoners
@Tisroero I'll have to look into it a bit more. Didn't realize Chainmail only spawned as masterwork with that squad.
Correct, it's just the mesh from Foodcube is a Lie. Since this is mainly a mod that tries to address mostly bugs in-game, I've held off on modifying the foodcube inventory size as that's a nice but not necessary QoL change.
Never mind, looks like it's a leftover based on the Steam page. I'll double check but unless I find a reason to keep them I'll probably just remove the duplicate buildings.
+ BUILDING
+ Defensive Gate II
+ Defensive Gate III
+ Defensive Gate IV
+ Defensive Gate V
+ Makeshift Gate
They're copies of their regular version. Is it intended? It mess with mods that re-categorice the building menu.