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Loyalty starts around 4-5, and can reach a maximum of 10, but you will never see this.
Monitor your family members as they spawn/adopt them and use the generals with some sort of a "loyal"trait as your main generals. Any general without a Loyal trait of some sort will lose 1-3 points of loyalty when they capture a city, and often lose 1 when they win a field battle.
Disloyal generals can still be used until they reach 0 Loyalty, but there is a chance they will rebel or join a city in revolt.
I still have no idea how to increase the loyalty of a general beyond simply making them your faction heir. I think a good idea is to have them in the same settlements as education buildings.
Here is my take:
Money is scarce, particularly when supporting 2 armies in a fight with all the neighbors. Only little money remains to develop the infrastructure of the cities.
Interesting to have the AI attacking constantly on 2 fronts.
Your fascination with rebellions, uprisings and disloyalty is remarkable.
The pop-up of 3-4 rebellion units every 5 turns (hard to kill) is rather annoying then adding to an enjoyable game and are not needed.
Q:Feral \Steam\Workshop\2706912140/data/descr_cultures.txt, line 732:26: "Could not find culture name 'BALKAN' in expanded string table"