Stellaris

Stellaris

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Mah Mod
   
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494.332 MB
Dec 9, 2021 @ 1:29pm
Jun 8, 2024 @ 3:19pm
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Mah Mod

Description
Mah mod, formaly call it "StelarBoost REV"

A overhaul I did to tweek some stuff in general of stellaris:




* More points for species.
* More points for civics and ethics.
* All planets have more district space.
* 32 spaces for buildings
* New deposit that allow to create a new tipe of district.
-Expansion district: This district allow to create more districts, using deposits for it.
* New district for planets ( Even automatic ones that allow to produce resourses without jobs, this helps to reduce the lag)
* Bigger habitats
- You can make your habitats bigger using a new tipe of district similar to the Expansion district.
- New district for habitats.
- New deposit for habitats (A super computer that stacks bonus to investigation to a country level)
* New districts for ringworlds
* New buildings
* Boost to the crisis
* Boosted Ascension perks
* Boosted Ethics
* 7 New jobs.
* More jobs from buildings
* Bether Orbital rings (Double bonus for modules)
* Bether starbases, double ship production.
* Boosted all the base traits.
* 29 new traits for biological and mechanical species
* Integrated SE: Human 2 portraits (Please go and subscribe to them ^^)




And of course, a new Synthetic Species, full mechanical but free of the chains of the Gestalt AI, they start with servitude rights, so you need to give them free rights and they can be happy :D.


8 Comments
Lianetta May 26, 2024 @ 4:22am 
i already try on 3.12.1 ,verify game ,enable only this mod .still cant pick gestalt consciousness.
Lianetta May 26, 2024 @ 3:26am 
i can't pick gestalt consciousness from this species .how to make this game recognize this mod as machine race ?
Areksu  [author] May 11, 2024 @ 2:24am 
Fixed for the new versión, now the species are called "Artificials" thanks to the new dlc xD
alotin Mar 13, 2024 @ 11:27am 
somehow this mod breaks hyperways(dont know correct name in english), ships just ignore them. can any1 plz check it?
Areksu  [author] Sep 9, 2023 @ 2:31pm 
Yeap! I'll try to update this mod to the new update, the "tricky part" will be the habitats part, with the new rework of them, I will need to "re-learn" how they work, probably I'll make a the central complex bigger and the litttle ones give more space for district and buildings.
Zhevvy Sep 9, 2023 @ 11:08am 
Looks really good!! Do you plan on making it eventually work in the upcoming 3.9 update rolling out out in the next few days? Because this seems to fix just about every issue I have with the new upcoming base game changes and is a crazy amount of work all in one mod, very nice!
Areksu  [author] Jul 22, 2023 @ 11:53pm 
Now in english
Roccdemon122 May 12, 2022 @ 1:42pm 
ta bueno, 10/10