Stellaris

Stellaris

Mah Mod
8 Comments
Lianetta May 26, 2024 @ 4:22am 
i already try on 3.12.1 ,verify game ,enable only this mod .still cant pick gestalt consciousness.
Lianetta May 26, 2024 @ 3:26am 
i can't pick gestalt consciousness from this species .how to make this game recognize this mod as machine race ?
Areksu  [author] May 11, 2024 @ 2:24am 
Fixed for the new versión, now the species are called "Artificials" thanks to the new dlc xD
alotin Mar 13, 2024 @ 11:27am 
somehow this mod breaks hyperways(dont know correct name in english), ships just ignore them. can any1 plz check it?
Areksu  [author] Sep 9, 2023 @ 2:31pm 
Yeap! I'll try to update this mod to the new update, the "tricky part" will be the habitats part, with the new rework of them, I will need to "re-learn" how they work, probably I'll make a the central complex bigger and the litttle ones give more space for district and buildings.
Zhevvy Sep 9, 2023 @ 11:08am 
Looks really good!! Do you plan on making it eventually work in the upcoming 3.9 update rolling out out in the next few days? Because this seems to fix just about every issue I have with the new upcoming base game changes and is a crazy amount of work all in one mod, very nice!
Areksu  [author] Jul 22, 2023 @ 11:53pm 
Now in english
Roccdemon122 May 12, 2022 @ 1:42pm 
ta bueno, 10/10