Starbound

Starbound

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Matmod Shaders & Drawable Templates
   
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9. dec. 2021 kl. 12:25
4. juli kl. 23:31
8 ændringsbemærkninger ( vis )

Abonner for at downloade
Matmod Shaders & Drawable Templates

Beskrivelse
This mod adds various matmods to your game that will allow you to shade tiles. In addition, various template drawable objects have also been added to assist builders with creating generic, front layer and fullbright drawables! There're also lots of other various utilities being added to this mod regularly, so be sure to check back frequently!

--- YOU NEED WORLD EDIT TO BE ABLE TO USE THESE MATMODS ---
--- THIS MOD IS NOT CLIENTSIDE, EITHER ---

The matmods that this mod adds are pre-patched into World Edit's matmod tool. No need to mess with any files. Have a blast and make some amazing builds!

Here's how to spawn the various drawable object templates!
1. Go into Rexmeck Item Editor and enter these IDs.
OR
2. Use /spawnitem in singleplayer or multiplayer.

Template Drawable Object: 1pxdraw
Template Drawable Lower Layer -1 Object: 1pxdrawlower1
Template Drawable Lower Layer -2 Object 1pxdrawlower2
Template Front Layer Drawable Object: 1pxdrawf
Template Fullbright Drawable Object: 1pxfbdraw
Template Fullbright Drawable Lower Layer -1 Object: 1pxfbdrawlower1
Template Fullbright Drawable Lower Layer -2 Object: 1pxfbdrawlower2
Template Front Layer Fullbright Drawable Object: 1pxfbdrawf
Template Behind Tile Drawable Object: 1pxdrawbehindtiles
Template Behind Tile Lower Layer -1 Drawable Object: 1pxdrawbehindtileslower1
Template Behind Tile Lower Layer -2 Drawable Object: 1pxdrawbehindtileslower2

Here's how to spawn the various drawable object templates!
1. Go into Rexmeck Item Editor and enter these IDs.
OR
2. Use /spawnitem in singleplayer or multiplayer.

4x1 Paste Object: weditpaste4x1
8x1 Paste Object: weditpaste8x1
16x1 Paste Object: weditpaste16x1
32x1 Paste Object: weditpaste32x1
64x1 Paste Object: weditpaste64x1







CHANGELOG:

V 1.00: Release.

V 1.05: Added five new objects specifically tailored towards speeding up WEdit's pastes, particularly when dealing with massive ones.

V 1.09: Added "retainObjectParametersInItem" to all drawable template items. Items will now keep drawable data when broken. Manipulator placement radius increased along with interaction radius.

HOTFIX #1: Removed patch that modified vanilla reach and interaction radius. (Thanks, Bott.)

7/5/25: Added template objects with lower render layers to allow for players to dictate what order drawables are rendered in. Also added template objects that allow for rendering drawables behind tiles along with variations to dictate what order drawables are rendered in.



Special thanks to:

SilverFeelin: Creating World Edit, and making my life infinitely easier when I want to build lmao
Eradem: Helping create a patch file to load the matmods into World Edit.
31 kommentarer
Ren.json  [ophavsmand] 3. juli kl. 16:11 
Alrighty! Got 'er done!
Ren.json  [ophavsmand] 3. juli kl. 16:02 
I don't CAAAAAAAAAAAAAAAAAAAAARE!!! (Nah I'm playin' around, I think I just forgot to remove a patch that edited reach but I can hotfix that right up boss lol)
Bottinator22 3. juli kl. 14:47 
I'd rather not my game be highlighting something that's miles away from my cursor
Bottinator22 3. juli kl. 14:35 
can this not mess with interact range?
Velocity 10. juni kl. 21:04 
*posting
Man I hate typos
Velocity 10. juni kl. 21:04 
[SUB] WIZ if you really want a mod like that, please try to do it yourself instead of posing the same exact comment all over the workshop.
[SUB] WIZ 27. maj kl. 7:57 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
︻芫 ----- 1. juli 2024 kl. 15:29 
Ren.json thx for your response on my comment. I agree fully with you that a mod conflict could causing my issue. I'm using over 300 mods.
Ren.json  [ophavsmand] 1. juli 2024 kl. 14:48 
︻芫 ----- It shouldn't cause any kinds of frame drops with how lightweight the mod itself is, but it could be conflicting with another mod and generating errors which might cause stuttering or frame drops. Starbound can be a finnicky game at times. At any rate, hope that helps!
︻芫 ----- 1. juli 2024 kl. 14:00 
Cool mod but it's the one mod in my collection, which is causing fps drops. Deactivating only this mod and the fps drops are gone.