Total War: WARHAMMER II

Total War: WARHAMMER II

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Gentler Razing
   
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Tags: mod, Campaign
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263.333 KB
23 nov 2021 om 8:14
25 nov 2021 om 11:36
2 wijzigingsnotities (weergeven)

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Gentler Razing

In 1 verzameling van prop joe
Prop Joe Mods
58 items
Omschrijving
"Furthermore, I consider that razing Carthage would require a lot of time. Like, a lot. It's a big city."
Cato the Censor (234–149 BC)

This mod changes the way razing works by making raze only remove 1 level from the settlement (if it's not a level 1 settlement). So if a level 2 settlement gets razed, it gets downgraded to level 1. You still lose all the secondary buildings except ports. With multiple armies (since razing costs all movement points) it's possible to raze the same settlement in the same turn (but the vanilla gold sacking penalty still applies).

This obviously has big repercussions on the game, but it would require a lot more playtesting from me to tell you what those are. If this sounds interesting, try it out and provide feedback.

With Vandy's Mod Configuration Tool you can change how much levels the settlement loses when it gets razed from the default 1.

Compatibility:
This is a 100% script mod, it's compatible with literally everything.
Should work in Multiplayer.

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15 opmerkingen
prop joe  [auteur] 17 apr 2023 om 10:40 
didn't play enough of the game with this mod to judge what the AI does, sorry
prop joe  [auteur] 17 apr 2023 om 10:39 
WH2 doesn't get patches or changes, this mod is unlikely to ever break
guto8797 16 apr 2023 om 18:04 
I know its been a while, but is the mod still functional? Since its a script, I presume it would work with SFO and such.

How does the AI handle it? Do they stick around to raze multiple times?
Echo 21 feb 2022 om 4:19 
I wonder how this impacts a Beastmen campaign.
D3LTA WAV3 25 nov 2021 om 12:22 
Nice, thanks dude.
Jim 25 nov 2021 om 11:39 
Perfect!
prop joe  [auteur] 25 nov 2021 om 11:37 
Updated:
I added a setting for Vandy's Mod Configuration Tool so you can change how much levels the settlement loses when it gets razed.
Numahr 25 nov 2021 om 9:27 
very interesting idea! I think it can have interesting consequences and feel quite loreful in some contexts.

If one combines it with the mod that restores WTW1-style occupation restrictions, it can generate a lot of "inertia" in wars where even winning battles will not wipe out the enemy. As you say, for good or for bad... But maybe closer to the lore where wars never end for centuries between given blocs
D3LTA WAV3 24 nov 2021 om 10:13 
Can you make a a less gentle version that razes 3 levels?
Ewalden 23 nov 2021 om 21:24 
I would guess this slows down Chaos invasions by a noticeable margin once they start splitting up their forces.