Total War: WARHAMMER II

Total War: WARHAMMER II

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Gentler Razing
   
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Tags: mod, Campaign
File Size
Posted
Updated
263.333 KB
Nov 23, 2021 @ 8:14am
Nov 25, 2021 @ 11:36am
2 Change Notes ( view )

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Gentler Razing

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
"Furthermore, I consider that razing Carthage would require a lot of time. Like, a lot. It's a big city."
Cato the Censor (234–149 BC)

This mod changes the way razing works by making raze only remove 1 level from the settlement (if it's not a level 1 settlement). So if a level 2 settlement gets razed, it gets downgraded to level 1. You still lose all the secondary buildings except ports. With multiple armies (since razing costs all movement points) it's possible to raze the same settlement in the same turn (but the vanilla gold sacking penalty still applies).

This obviously has big repercussions on the game, but it would require a lot more playtesting from me to tell you what those are. If this sounds interesting, try it out and provide feedback.

With Vandy's Mod Configuration Tool you can change how much levels the settlement loses when it gets razed from the default 1.

Compatibility:
This is a 100% script mod, it's compatible with literally everything.
Should work in Multiplayer.

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15 Comments
prop joe  [author] Apr 17, 2023 @ 10:40am 
didn't play enough of the game with this mod to judge what the AI does, sorry
prop joe  [author] Apr 17, 2023 @ 10:39am 
WH2 doesn't get patches or changes, this mod is unlikely to ever break
guto8797 Apr 16, 2023 @ 6:04pm 
I know its been a while, but is the mod still functional? Since its a script, I presume it would work with SFO and such.

How does the AI handle it? Do they stick around to raze multiple times?
Echo Feb 21, 2022 @ 4:19am 
I wonder how this impacts a Beastmen campaign.
D3LTA WAV3 Nov 25, 2021 @ 12:22pm 
Nice, thanks dude.
Jim Nov 25, 2021 @ 11:39am 
Perfect!
prop joe  [author] Nov 25, 2021 @ 11:37am 
Updated:
I added a setting for Vandy's Mod Configuration Tool so you can change how much levels the settlement loses when it gets razed.
Numahr Nov 25, 2021 @ 9:27am 
very interesting idea! I think it can have interesting consequences and feel quite loreful in some contexts.

If one combines it with the mod that restores WTW1-style occupation restrictions, it can generate a lot of "inertia" in wars where even winning battles will not wipe out the enemy. As you say, for good or for bad... But maybe closer to the lore where wars never end for centuries between given blocs
D3LTA WAV3 Nov 24, 2021 @ 10:13am 
Can you make a a less gentle version that razes 3 levels?
Ewalden Nov 23, 2021 @ 9:24pm 
I would guess this slows down Chaos invasions by a noticeable margin once they start splitting up their forces.