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Apacchii's Classes: Reborn
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
14.308 MB
Nov 19, 2021 @ 10:06am
Mar 24 @ 10:01am
129 Change Notes ( view )

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Apacchii's Classes: Reborn

In 2 collections by Apacchii
Apacchii's Mods
5 items
Apacchii's Classes: Reborn (Addons)
2 items
Description
Join the discord for detailed patch notes, to report bugs, ask for help, or just chat:
https://discord.gg/G4TwQCAdxf

--- If you enjoy this mod, please consider giving the steam workshop page a like, have fun! ---

Apacchii's Classes: Reborn is the successor to my first ever mod "Apacchii's Classes Mod" (Now known as "Apacchii's Classes: Classic").
This mod focuses solely on the classes and is completely reimagined and hopefully more balanced.

Features:
- 6 Classes (as of now)
- Daily Quests
- As many levels as bosses you have in your playthrough. (Can be capped)
- A dedicated accessory slot for classes.
- A unique talent tree for each class.
- A 'roguelike' system where you build your deck of runes which grant small boosts.
- A relic system with lots of different relics.
- A dedicated accessory slot for relics.
- Play the way you want! Highly customizable game/mod balancing via mod configuration.
- Partial localization support.

[Mod Configuration allows you to change how many stats you get from classes, how much damage/health enemies have/deal and much more, please take a look at them if you want to balance things out yourself]

As of now there are 6 classes.
Each class has at least 1 passive ability, 2 active abilities, 1 ultimate ability, and a unique Talent Tree specific for that class.

Classes level up automatically each time a boss is defeated and the levels are shared across all classes.
The class' max level is as high as the amount of bosses you have in the game, including modded.


Dont forget to bind your mod keybinds!

Thanks #Sylvium for helping out with some sprites!

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DONATING
Donations of 5eur or more are entitled to a custom Relic item on this mod.
Support me: **Join discord https://discord.gg/G4TwQCAdxf for a link, steam workshop doesn't seem to like my links**
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Originally posted by tModLoader:
Developed By Apacchii
Originally posted by tModLoader ApacchiisClassesMod2:
Developed By Apacchii
Popular Discussions View All (2)
2
Jun 20 @ 1:06pm
Zoom
Gers
1
Jun 22, 2022 @ 3:52pm
PINNED: [GitHub] Mod Source Code
Apacchii
564 Comments
Akari_Enderwolf Sep 22 @ 11:19pm 
It's happening with the magic weapons, like the Vilethorn, some Summons, when I had the Blood Mage class equipped I was hearing zombie sounds anytime I damaged enemies with regular magic weapons. When I unequipped it I stopped hearing the Zombie sounds.
Apacchii  [author] Sep 22 @ 9:10pm 
Uhm, it shouldnt be doing that at all, where does that happen, with which ability i mean
Akari_Enderwolf Sep 22 @ 6:23pm 
Like, a "class sounds" config would be nice I mean. That way we could disable any extra sounds applied to the class specific damage types. I honestly don't like hearing Zombie sounds from everything when I choose the "deal more magic damage" class.
Akari_Enderwolf Sep 22 @ 6:20pm 
why does the blood magic class make zombie sounds when dealing magic damage? it's honestly really annoying and I would love to disable it. Especially annoying with a Vilethorn against the Eater of Worlds spamming the sounds rapidly..
Apacchii  [author] Sep 12 @ 7:06pm 
Disable zoom effects in the mod's config, sry
Thunderaz Sep 12 @ 6:12pm 
why did this mod automatically zoom out everytime i try to zoom closer or use better zoom mod? everytime i go make a new world,it zooms out slowly when i try to zoom in
VortekS Jul 26 @ 11:50pm 
Ignore my last comment, it’s working now :)
VortekS Jul 26 @ 11:01pm 
Seem to be having an issue. Upon killing a boss, it doesn’t appear to give the level up
cannon9009 Jul 23 @ 11:01am 
incompatible with latest tmodloader
Meursault Jun 24 @ 6:59pm 
BUG SPOTTED: Zoom fails to work after the newer tmod updates!