Stellaris

Stellaris

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Fatal Foundations Story Pack [4.0]
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File Size
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2.942 MB
Oct 14, 2021 @ 3:13am
May 28 @ 7:26am
42 Change Notes ( view )

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Fatal Foundations Story Pack [4.0]

In 1 collection by FirePrince
FirerPrince Stellaris 3.14
46 items
Description
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend?

This mod is a v4.0 update of the great Fatal Foundations Story Pack by TFL.
Note: This mod very rarely requires an update (since no vanilla keys are overwritten and syntax changes are mainly not affected), so it should still be backwards compatible up to 2.8 or earlier.

Features
  • New Mid-game mini Crisis: Overgrowth (since 3.3 – ACE support if present – thx OldEnt)
  • New Event Chains
  • New Anomalies
  • New L-Gate Event (coexist) [Distant Stars Required]
  • New Excavation [Ancient Relics Required]
  • New Quests
  • Some reactivated/finished Vanilla Colony Events, e.g. Mysterious Plague (since 3.2 – from 2.1 updated & fixed)
  • Mod Settings accessible via Dynamic Mod Menu (or Edict if not present)

Compatibility
  • No DLC’s are mandatory, but some events will not fire without them
  • No vanilla files overwritten
  • Save game compatible
  • The Merger of Rules support (minor)
  • Not expressly tested with any other mods, so if any conflicts arise, let me know.
Mod flag: fatalf_mod_active and var: @has_fatalf_mod

Localisation

All credit goes to the original author TFL and his helpers.
You’re having the dreams too, aren’t you? Those colorful clouds piercing through the floating windows, promising nothing but your greatest desires. The Humans rejected it, but our people did not. With every step, I convinced myself that it was too good to be true, that something like this doesn’t just happen without a reason.
Well… I can tell you that I was half right.


If you enjoy this mod, please rate it positively and favorite it, so others can find it more easily.

179 Comments
Aphyxia Jun 21 @ 3:07pm 
The architect traits from the event are gone when using the evolutionary predators origin and gaining a perk. I think it generates a new sub-species in the background and that's why.
wancar May 31 @ 4:58am 
Thx!
Numina May 28 @ 8:35pm 
Thank you for coming back!
AltoidsMaximus May 28 @ 10:05am 
Love you for the update, love you.
FirePrince  [author] May 28 @ 8:09am 
yes
Quantum Anubis May 27 @ 4:15pm 
will the 4.0 version be available on the workshop in the future?
davvok May 23 @ 1:46am 
I've always wanted a steam mod to tell me to go someplace else. Fascinating.
wancar May 19 @ 6:02pm 
Thx @FirePrince, we'll be waiting with bated breath :)
FirePrince  [author] May 16 @ 5:10am 
Next week
Master Necro May 16 @ 4:18am 
Nexus? Why?