Stellaris

Stellaris

Fatal Foundations Story Pack [4.1]
196 Comments
Ha_konZ Oct 14 @ 12:33am 
How to finish Overgrowth crisis ? It's doesn't have point of interest or quest chain, just some of space monster roam around attack anyone ?
Tia Oct 13 @ 3:47am 
Awesome, thanks for taking another look at it! ;)
FirePrince  [author] Oct 12 @ 12:02pm 
@Tia: I improved something and added also a fallback. Thx for feedback
Gibrun Thane Oct 12 @ 8:24am 
@FirePrince, ups, sorry hab mich dann vertan. Habe einige Mods zusammen geschaltet aber da verliert man dann schnell den überblick wo welcher inhalt her kommt.
Tia Oct 12 @ 7:20am 
I went and reloaded and manually fired the event several times. It did work it just was not showing up anywhere I could see it lol... I guess my empire was just not big enough yet at that point.
FirePrince  [author] Oct 12 @ 7:03am 
@Gibrun Thane: Leider gibt es in diesem Mod nichts dergleichen.
FirePrince  [author] Oct 12 @ 4:52am 
@Tia: it works, so I need (much) more information from you. At best would be a savegame.
Tia Oct 10 @ 2:48pm 
The wormhole generator project doesnt seem to actually spawn a wormhole.
Gibrun Thane Oct 5 @ 6:22am 
Leider kann ich keine Bilder hier rein posten.
Die Deep Rock Galactic sind nicht ganz übersetzt.
Ich poste gerne weiter Feedback :)
MK Black Oct 3 @ 8:31am 
Wow, this is awesome. Thanks!
FirePrince  [author] Oct 2 @ 10:33pm 
@Rahl81: thank you, added!
@Gibrun Thane: ja doch, schwebt dir was konkret vor?
Rahl81 Oct 2 @ 9:53pm 
Gibrun Thane Oct 2 @ 4:02pm 
huhu, wäre es möglich deine Deutsch übersetzung zu aktualisieren? Dein Mod ist top und ich und nen Freund freuen uns den mitreingenommen zu haben.... lg
FirePrince  [author] Oct 1 @ 1:51pm 
Updated to 4.1. Vanilla 4.0/4.1 has in general MP desync problems now. If there was a bug with the architect traits I also fixed this.
Shindig Sep 23 @ 7:38am 
Sitting and waiting for 4.1 ver
Bepiss Sep 7 @ 3:44am 
I really love the content in this mod, but I have a suspicion MP game goes into desync loop because of it. I will try playing without the mod to see if issue is resolved.
captainducko Jul 20 @ 7:19am 
cool mod...how do I stop the seed ships they appear to keep respawning lmao
Aphyxia Jun 21 @ 3:07pm 
The architect traits from the event are gone when using the evolutionary predators origin and gaining a perk. I think it generates a new sub-species in the background and that's why.
wancar May 31 @ 4:58am 
Thx!
Numina May 28 @ 8:35pm 
Thank you for coming back!
AltoidsMaximus May 28 @ 10:05am 
Love you for the update, love you.
FirePrince  [author] May 28 @ 8:09am 
yes
Quantum Anubis May 27 @ 4:15pm 
will the 4.0 version be available on the workshop in the future?
davvok May 23 @ 1:46am 
I've always wanted a steam mod to tell me to go someplace else. Fascinating.
wancar May 19 @ 6:02pm 
Thx @FirePrince, we'll be waiting with bated breath :)
FirePrince  [author] May 16 @ 5:10am 
Next week
Master Necro May 16 @ 4:18am 
Nexus? Why?
Stern May 15 @ 3:37am 
Why nexus Wtf
Marlow May 14 @ 3:31pm 
Steam workshop? Why nexus?
Bluberg May 7 @ 10:57pm 
yo this is a fav mod of mine. Id love to have the 4.0 version uploaded to the workshop, when can we expect the new version here?
@The Dancing Wanderer I ran into the same issue, came scrolling through my mods to see what was causing it. Thanks for commenting! I'm nuking this mod from orbit, but will be interested if the 4.0 version ever comes to steam.
RedRover72 May 7 @ 8:17pm 
Thanks for updating to 4.0. Do you plan on releasing to Steam workshop, or will it only be available on Nexus?
FirePrince  [author] May 7 @ 7:58pm 
New v4.0 here [www.nexusmods.com]
The Dancing Wanderer May 6 @ 1:28pm 
Seems broken at the moment, keeps spamming empty popups
wancar Apr 26 @ 7:14pm 
@雪飘江寒 Is flashback like your game ends?
I don't understand your meaning, either.
FirePrince  [author] Apr 24 @ 12:44pm 
@Target Practice: Ah yes, a little bit high. I thought I fixed this already (somewhere :steamdeadpan:)
@spartan1096: would be ok I guess :steammocking:
@雪飘江寒: SRY IDK WDYM 🤔
锡兰红茶 Apr 22 @ 9:53pm 
when I open the collection,it flahback.When exhibit or sell exhibitions,also flashback
spartan1096 Dec 26, 2024 @ 1:34am 
How would mods that forced all anomalies to spawn affect this?
Target Practice Dec 23, 2024 @ 1:05pm 
Alright. I was asking because the reward for exploring the station gives the scientist responsible 6 experience levels. It instantly took my level 3 to a level 9 with automatically selected traits. Given how ridiculously strong of a reward this is without any apparent thematic basis, I assume this is a mistake.
FirePrince  [author] Dec 23, 2024 @ 10:41am 
@Target Practice: yes
Target Practice Dec 22, 2024 @ 6:57pm 
Does this mod add an anomaly-spawned event titled "An abandoned station"? I have several anomaly-adding mods installed, and I forgot the name of the anomaly that triggers this event.
FirePrince  [author] Nov 28, 2024 @ 10:25am 
@Celador: thx for report, fixed and power increased (dyn)
Celador Nov 27, 2024 @ 12:53pm 
I've checked and it seems that event doesn't work properly - even when firing fatalf.034 and fatalf.035 it acknowledges that event exists in console, and that faction is destroyed, but doesn't close the situation.
Celador Nov 27, 2024 @ 12:36pm 
I've played 3 different games, and all 3 times I got Overgrowth as midgame crisis. All 3 times it was pretty weak, with around 50k fleets, and even buffing them more difficulty mod doesn't really help. But whats worth - the event doesn't seem to end. I've searched the entire galaxy each time, used observe, checked every system, but there are no ships left. According to mod files it should end when there are no more fleets, but it doesn't.
FirePrince  [author] Oct 30, 2024 @ 7:06am 
Yes, it's fully fine with v3.14.
YutaniWakazashi Oct 29, 2024 @ 7:19pm 
Is this still good after the update?
Pradeth Sep 16, 2024 @ 5:48am 
Should it be possible to have the "Overgrowth" growing as one of your species or did I bug something out? :fscared:

The event fired as usual, I defeated them as usual in my empire. But I have some Migration Treaties with some AI Empires that had some more problems with them and had multiple planets overrun by the Overgrowth, could that have done something like this?
FirePrince  [author] Sep 13, 2024 @ 11:41pm 
Yes, should be completely fine with v3.13 (3.13 is not a big deal on changes anyway).
Saint-Roch Sep 12, 2024 @ 6:07am 
Hello, now that 3.13 is live is the mod still fine ?
FirePrince  [author] May 10, 2024 @ 3:20am 
Should be completely fine with 3.12