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Please copy the death.gml from the latest update or add
if(!instance_exists(stage_explosion_obj)) {exit;}
after
var stage_explosion_obj = instance_nearest(x, y, asset_get("stage_explosion_obj"));
There's also a longtime movement bugfix out that you can add by adding the pre_update.gml file and updating your set_attack.gml file with the new one. There shouldn't be any issues with updating characters.
The new hud uses a CSS toggle and is set to off by default, however turning it on will enable the SSL hud on all SSL characters with this update only on the PC of the player who turns it on in online play.
(as in textures)