Rivals of Aether

Rivals of Aether

SSL Template
Showing 1-10 of 20 entries
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Update: Jul 17, 2024 @ 1:14am

v1.21

Fixed a debug message error that had no gameplay impact.

Update: Jul 16, 2024 @ 7:07pm

v1.20

Double upload whoops.

Update: Jul 16, 2024 @ 6:59pm

v1.19

Update: Jul 16, 2024 @ 6:52pm

v1.18

Deathbox crash hotfix.

Using the new pre_update we can now fully remove walking from the template so movement is truely equal across inputs. This comes with an update to set_attack that allows players to tilt out of movement seemlessly.

Update: Jul 16, 2024 @ 4:26pm

v1.17

Added a custom b reverse function to over the default be reverse to fix issues with b reversing moves with buttons other than b.

Update: Jun 8, 2024 @ 5:23pm

v1.16

CSS nameplate adjustments.

Update: Jun 8, 2024 @ 4:19pm

v1.15

Added CSS Toggle for new Hud.

New updated dust effects.

Updating to this version of the template is very complex, update scripts and attack scripts are unaffected but almost every other script on the template is. If you want to update to this version you should move all your attack scripts, and update + attack update and any article scripts into the template, then update your init.gml manually. If you don't want to update to this version that's fine this is purely cosmetic changes.

Update: Jun 8, 2024 @ 4:05pm

v1.14

Update: Jun 7, 2024 @ 10:55pm

v1.13


Lowered transparency of hit smoke to reduce eye strain.

Removed primary and secondary alts, replaced with hot and cold. These alts when paired with the new vfx make me feel very sick when I look at them (Rioku). Similarly I'd encourage people to add transparency to hit smoke on their characters regardless of what sprites they prefer, I have a very hard time looking at the hit smoke in SSL on certain alts, most are fine but anything with strong primary colors gives me vertigo.

It's a reference has been replaced with Your Color Here.

Update: Jun 4, 2024 @ 9:33am

v1.12

Updated with new hit and dust effects courtesy of Bar-kun.