Conquest of Elysium 5

Conquest of Elysium 5

593 vurderinger
The Conquest of Elysium 5 Total Overhaul
78
21
14
16
6
14
7
13
6
2
5
4
4
4
4
2
2
2
2
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
Filstørrelse
Lagt ut
Oppdatert
9.415 MB
4. okt. 2021 kl. 13.32
15. mai 2022 kl. 19.06
43 endringslogger ( vis )

Abonner for å laste ned
The Conquest of Elysium 5 Total Overhaul

Beskrivelse
Summary
I'm convinced that I hate myself having done this, even though this is hardly the largest mod project I've done solo. That aside, this is the big one. The monster I've been threatening for two or three weeks. Everything I've done so far can be found here and there's no longer a need to subscribe to upwards of a dozen mods to play around with the utter madness I've spawned.

Feature List
All-In-One
  • All content from the individual class overhauls can be found here. This includes about 200 new units, several hundred rituals, and a complete reimagining of most of CoE 5's classes.
  • All new content added to each class - including additional ritpows - will henceforth be found here.
  • Additional balancing work is underway, as all content is in one location and much easier to track.
  • A not-small number of bugfixes not found in the individual mods.
  • For modders: Examples of large scale sorting methods for mod content, as well as a goodly portion of CoE5's new ID's are commented in at various points.
Soon™
Additional content will trickle in as I have time, inspiration, and motivation to do so. As of right now, Illusionist, Druid, and Dryad have received major content changes from their individual mod packs, while most other classes have received smaller content additions or balancing changes.

See the TO-DO section at the top of the .c5m file for further details.

Compatibility

No compatibility issues should exist. Modprio is manually set to 1 to ensure this.

Saves can still break due to updates.

Do not use this with my individual class overhauls. I will point and laugh.

Suspected/Known Issues

Look, this thing is more than a third of a million characters. If something is still broken after the month of debugging things that've been reported, say something.

Credits

All new sprites are the product of Emperor Herb, made at the behest of the depths of my madness. All existing sprites are from CoE5 or Dom 5.

Shameless Plug

I'm currently in the process of making overhauls for every single faction in CoE 5 and I plan to eventually port over the Warhammer Fantasy Battles mods for Dominions 4-5 over to CoE as new classes (a sizeable undertaking, only barely in the planning stages).

If you enjoy this mod, make sure to

It improves mod visibility™
Populære diskusjoner Vis alle (4)
285
1
20. mars kl. 4.48
→→→ Complaints Box/Bug Reports ←←←
Commisar Jon Fuklaw
62
20. feb. kl. 14.45
→→→ Suggestion Box ←←←
Commisar Jon Fuklaw
33
23. des. 2024 kl. 11.57
→→→ Balance Thread ←←←
Commisar Jon Fuklaw
436 kommentarer
IGON DRAKE WARRIOR 14. apr. kl. 20.30 
Necromancers appear to be able to place down graveyards far outside the range of any citadels. This should probably be looked at.
NullPointer 5. apr. kl. 2.24 
Hey, love the mod. Great job and so many brilliant ideas

Though I'm very unhappy about my favourite girl Dryad Queen.

The buffs are very appreciated. Great javelins, increased spawn rates, a couple new rituals, but autoupgrading is really ruining the gameplay for me.
1) it removes the ability to customize your armies for a specific tasks (especially when you have a fast centaur army, that suddenly stops being fast)
2) I never find myself in a position where I need to conquer a city to upgrade my troops, they're already upgraded


In vanilla the whole free-spawn + upgrading was definitely off-tuned and it was just "call of the Gaya" faction. You did a remarkable job fixing similar issues in other factions, but I feel like auto-upgrading really needs to be exchange for another buff.


P.s.: I know that this mod is probably not updated for multiple years already, but probably if there is an open code base, I could try to figure it out and submit a merge request.
Aten 13. mars kl. 17.35 
"Vanilla Sprite Overhaul" it's called I mean, the mod author also has a download link for anyone to use his sprites if given credit on the mod page.
Aten 13. mars kl. 15.29 
@Commisar - Arh I see, hard position. Hybrid creatures and such also needed, Dom 6 may have what could fit over the nations/era's. Well if there is any help you need in the future welcome to ping me, I can't sprite but for feedback ect or searching Doms for sprites let me know.

A good idea is also to ask the mod author of "Sprite Overhaul" Mod for Dominions 6, he has remade and redesigned all the sprites across all the factions including Monkeys for Dominions 6, amazing sprite work he did.
Commisar Jon Fuklaw  [skaper] 13. mars kl. 15.25 
As for Dom 6 sprites, I could probably cover a number of monkey-based sprites with them, but the plan demon/divine creatures, hybrid units, and some other things can't really be covered by regular monkey sprites.
Commisar Jon Fuklaw  [skaper] 13. mars kl. 15.23 
No, no sprite work was slated for any other faction. The monkey faction just sort of got added to CoE at the 11th hour and Emperor Herb didn't have the time to do sprites anymore, which meant that once I had a plan and committed to it, I had no way to carry it out.
Aten 13. mars kl. 15.18 
@Commisar - I see quite the revamp, was anything else left besides the Monkeys? I know Dominions 6 Has alot of new Monkey Sprites for Bandar Log but I would have to see if any are reused from COE5
Commisar Jon Fuklaw  [skaper] 13. mars kl. 15.11 
It's been a few years, but based on the old design notes... 1-3 two-layer terrain sprites (because I can't use CoE's composite terrain sprite generation due to lack of modding access to it) and about 25-30 unit sprites (and attack sprites, obviously), some 32x32, some 64x64. It was a sizeable batch because the existing monkeys were going to get a complete rebuild from the ground up with a much larger roster.
Aten 13. mars kl. 14.41 
@Commisar - oh for sprinting, I’m not up to par for vanilla quality. How much is needed? I was looking at the To-Do list in the mod folder and got curious,

Sprites from Dom 5/6 to be kitbashed into it?
Commisar Jon Fuklaw  [skaper] 13. mars kl. 14.17 
You a spriter? That's the main thing that's stopped monkeys from coming out.