UBOAT
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[2022.1] Real Navigation
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Oct 3, 2021 @ 9:02am
Mar 7, 2023 @ 10:55am
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[2022.1] Real Navigation

Description
In this MOD the navigational feeling should be brought closer to reality.
There is no symbol of your own submarine, other ships or field of view on the map.
The navigation is designed solely for the coordinate system.
The officers can use a sextant to determine the exact location (only in good weather).

Features:
1. No symbols on the map:
No ship symbols are displayed on the map.
Your own submarine can no longer be seen as a symbol either.
The viewing and listening circles have been removed.

2. World MAP:
Normal map and tactical map are removed.
It can only be played with the world map.
Here, however, the standard zoom has been increased.

3. Positioning via sextant:
A sextant can be selected via the wheel menu on the tower UZO.
An officer (Leader only) then independently carries out a sextant measurement.
As soon as this is completed, the current position with the date and time is displayed with a message.
The navigator automatically enters the measured position on the map. This is shown in green.
If the navigator at the chart table loses its orientation (0%), a possible sextant measurement becomes very imprecise.
The sextant measurement does not work in bad weather such as fog, rain or storm.

4. Positioning Estimated:
In some situations the sextant cannot be used.
E.g. bad weather, underwater travel etc.
Here you can display the estimated position using a button in the map view (right) "Estimated position".
This is automatically drawn in gray on the map.
Please note that the longer it has been an accurate sextant measurement or the navigation accuracy on the navigation table drops, the more inaccurate the estimated position becomes.
With 1 or 2 days, this can be a considerable distance.

5. Position overview:
As soon as the first sextant or estimated position has been carried out,
the last measured data is displayed in a symbol (green world) on the right via ToolTip.
In the map view, the data is also shown again in abbreviated form at the top right.
It helps al lot to find the position on the map with the mouse.
"*" = Sextant coordinates
"~" = Estimated position coordinates

6. Direction indicator for contacts:
The "contact" symbol on the right-hand side shows the current visual or listening contacts in the immediate vicinity.
Now you can see the direction of a contact in degrees (from the submarine).
On the "binoculars" symbol, destroyers or escort ships are shown in red and also a rough range estimate.
The estimate is displayed in 4 levels: Far(more than 5000m), medium(more than 2500), close(more than 1000), very close!(under 1000m)

7. Voice announcement of escort ships:
The listener announces the direction of a destroyer every 30 seconds if it is "very close".
So you can enjoy a depth charge attack in the EGO perspective ;)

8. Odometer:
The "odometer" shows the distance traveled in meters.
It can be found in the ToolTip "Green World" on the right edge of the screen as soon as at least one position measurement has been carried out.
The odometer can be reset to "0" when you click on the "Green World" symbol with the left mouse button. A confirmation message will appear.
The units on odometer is same as you set on the game option.

9. Hard Mode:
First version for a "hard mode" navigation. Hard mode is deactivated by default.
- "Estimated position" is no longer possible
When navigating, the "odometer" becomes even more important here.
- The map can only be opened at the card table. The UI MAP-symbol has been removed.
If you play in "EGO only" then this is a bigger challenge.
- If you are funny you can also delete the function for "Free camera" in the options for the "Keyboard" with the "n" key.
This means that you no longer have an external camera available.

Further functions in this direction are planned.

The "Hard Mode" function can be activated in MODConfig.xlsx.
It can be found in the local workshop folder (C: \ Program Files (x86) \ Steam \ steamapps \ workshop \ content \ ...).
Here are the folder names of all subscribed MOD's in numbers.
Simply search for the correct MOD folder and then switch to the "Data Sheets" folder.

Navigation tips:
Explanatory video by @Dufti on "Duftis Kanal":
https://steamcommunity.com/sharedfiles/filedetails/?id=2636077848

- At least once a day a sextant measurement if possible
- Use the map tool to determine the course
- For the course command work with the MOD "Compass Navigation"
- Careful handling of the "Estimated position" position determination. This can differ considerably from the actual position
- Navigate carefully into the harbor and, if necessary, orientate yourself towards the lighthouse
- Work with the MapPoints (map tool) for overview of ship contacts.
- If MOD "TDC MOD (TVh-Re/S3)" is installed, work with the Navigation table (to find on the MAP)
or use the table from @Royal Raven (you will find in the screenshots). Many THX for these calculations!
- Use the "Odometer" for underwater travel

Compatibility:
1. Uboat version 2022.1
2. MOD "Custom Actions" by @salamander must be activated !!
3. MOD "Compass Navigation" by @Ruby is to be recommended
4. Save game compatible (there is no need to start a new career)
5. No compatible with vanilla tutorial missions
6. Translations in english and german

A big thank you to:
@Dufti for his inspiration and MOD tests
@Salamander for help with the code
- Everyone who tested the MOD

You are also welcome to check out my other mods:
https://steamcommunity.com/profiles/76561198162057948/myworkshopfiles/?appid=494840

If you like my mods and want to support me, I look forward to every small donation to my PayPal account.
This donation is 100% voluntary.
But it makes it easier for me to spend the necessary time ;)
paypal.me/AlligatorUBoat

Good hunting!
Alligator
Popular Discussions View All (9)
94
Oct 11, 2023 @ 1:18am
Bugs and suggestions
Alligator
2
May 16 @ 8:08pm
Option to disable "popups"
T-Pickle
3
Dec 4, 2021 @ 5:12am
Geschätze Position?
StG2_Marder
328 Comments
panzerd18 May 16 @ 7:46pm 
Confirmed still working 2022.1 Patch 22. One of the best, if not the best mod for uboat to give a more immersive experience. Thank you Alligator I hope this will make it into the full release game.
Raphx Apr 22 @ 6:58am 
+1 same
Riquetret[BRA] Mar 21 @ 8:57am 
Could you make a version which removes ship icons, but keep the exact location of our sub? I think sextants mechanics too boring
gerald2 Mar 10 @ 7:53am 
Erasmus i think u need "custom orders" mod for that icon to appear
toyimp Mar 6 @ 4:57pm 
Does this still work with the current version?
dandimlee Feb 24 @ 12:06am 
Hold Right-click on UZO (in the conning tower) to get an option wheel with the sextant on it.
Erasmus Feb 14 @ 2:13pm 
No sextant option at observation station. Is there an item that needs to be purchased to allow sextant navigation? Or is it simply a bug?
Guisgard Jan 6 @ 4:15pm 
Hallöchen,

aus gegebenem Anlaß* möchte ich den Antrag stellen, der exakten Positionsbestimmung via Sextant einen größeren Zeitaufwand zukommen zu lassen. So wie es gewisse Zeit braucht, Torpedos zu warten oder Schäden zu reparieren. Das ist doch bestimmt möglich (?).

*Habe zu Weihnachten ein Buch über Entdeckung, bzw. Bestimmung des Längengrads bekommen. Ganz interessant. An der Methode dürfte sich bis zum Uboot-Zeitalter nichts geändert haben; Sextant ist schließlich Sextant, wie will man den schon weiterentwickeln? Laut meiner Literatur hat man sich 200 Jahre früher sehr viel Zeit dafür genommen, mehrere Stunden sogar. Dabei wurden mehrere Messungen durchgeführt und gegengerechnet und letztlich der Mittelwert als Tatsache angenommen. Darum wünsche ich mir für die genaue Sextantenmessung einen Zeitaufwand von mindestens 15 bis 30 Minuten, falls das machbar wäre. Die Schätzung direkt nach Mausklick kann gerne so bleiben.
Raphx Oct 31, 2023 @ 12:34pm 
thanks for answer ,love to see the 1.0 realism change
tequilatibbs Oct 31, 2023 @ 9:58am 
Don’t expect mods til after 1.0
For now they work: so enjoy them