Europa Universalis IV

Europa Universalis IV

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Peace Treaties Expanded
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3.440 MB
30 sep 2021 om 12:56
4 okt 2024 om 11:27
28 wijzigingsnotities (weergeven)

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Peace Treaties Expanded

In 1 verzameling van LimonenZitrone
Expanded Mod Family
11 items
Omschrijving
Welcome to Peace Treaties Expanded
This mod adds new peace treaties and Casus Bellis to add more variety to peace offers.

Currently Added
Currently Peace Treaties Expanded adds the following peace options. Some require a special CB or have minor requirements to show up in the peace treaty window (e.g. require a specific army size).
Additional information about each treaty as well as the added Casus Bellis can be found here.
  • Abduct Administrative/Diplomatic/Military Advisor
  • Abduct Cardinal
  • Army Disarmament
  • Ban Slavery
  • Claim Cultural Hegemony
  • Claim Defender of Faith
  • Crush the Mandate
  • Demand Administrative/Diplomatic/Military Aides
  • Demand Slave Soldiers
  • Delegitimize Dynastic Branch
  • Demilitarize Borders
  • Destabilize Nation
  • Divorce of our Consort
  • Divorce of their Consort
  • Dynastic Legitimization
  • Economic Supremacy
  • Enforced Embargo
  • Enforced Marriage
  • Fleet Disarmament
  • Force Administrative/Diplomatic/Military Technology Sharing
  • Force Knowledge Sharing
  • Force Seppuku
  • Give up Cultural Hegemony
  • Host next Imperial Diet
  • Install Antipope
  • Join Trade League
  • Liberate the Holy See
  • Lift Excommunication
  • Military Supremacy
  • Plunder Curia Coffers
  • Protect Religious Bretheren
  • Raid Splendid Court
  • Sacrifice Ruler
  • Seize Fleets
  • Seize Mercantilism
  • Share Maps of Africa/Asia/Europe/North America/Oceania/South America/The New World
  • Spread the True Faith
  • Strengthen the Mandate
  • Stop Slave Raids
  • Transfer Monument
  • Unequal Treaty

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)

Compatibility
  • EU4 Version: 1.37
  • should be compatible with any DLC
  • should be compatible with most mods
    • mods that change the countrydiplomacyview.gui file in the interface folder may conflict

Credits
Thanks to Pascal, Chu and Melvasul for ideas for some of the treaties.
Thanks to TqkeOut for the idea for the Cultural Hegemony mechanic.

Other
If you find any bugs or have any suggestions, please let us know in the comments or on our Discord[discord.gg].

Also check out other great mods on our partnered Europa Universalis IV Discord[discord.com].


221 opmerkingen
LimonenZitrone  [auteur] 16 mrt om 15:35 
@Smack: Yes, it's purely there to hurt the enemy (like pillaging capital when you can't gain any dev from it). Being able to loot splendor that way would be way too strong.
Smack 16 mrt om 1:14 
"Raid splendid court" AI loses 150 splendor but the player gains nothing.
the forever virgin 27 feb om 0:04 
Okay thanks.
LimonenZitrone  [auteur] 26 feb om 17:54 
@the forever virgin: Generally it should be fine. But if the mod changes certain things or even gets rid of them, that can make some treaties not work properly (e.g. the treaties to get their advisor wouldn't work with completely new advisor types that I haven't accounted for or the treaties to discover provinces on certain continents wouldn't work on other continents than the vanilla ones). Probably best to keep a save from before the mod was added, just in case, if you add it mid game.
the forever virgin 26 feb om 12:18 
Is this compatible with large mods such as Ante Bellum? If it is, will it break the save if it's added mid-game?
LimonenZitrone  [auteur] 21 feb om 14:34 
@JackX: In what way? It is updated for the current EU4 version.
JackX 21 feb om 3:47 
This one needs an update
LimonenZitrone  [auteur] 16 jan om 1:26 
@sensenmann: Possibly cause VN changes a lot of stuff, which results in a lot of errors with this mod. Maybe error logging slows down the tick.
sensenmann 15 jan om 23:22 
When using this mod with Voltaires new Nightmare the monthly Ticks take several seconds, without it the game runs smoothly. Is this a known issue?
LimonenZitrone  [auteur] 28 dec 2024 om 15:09 
@Bomberpilot: If you switch culture group, you lose the hegemony and cannot take it again for some time. You should still be able to force others to give theirs up though.