Europa Universalis IV

Europa Universalis IV

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Peace Treaties Expanded
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3.440 MB
Sep 30, 2021 @ 12:56pm
Oct 4, 2024 @ 11:27am
28 Change Notes ( view )

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Peace Treaties Expanded

In 1 collection by LimonenZitrone
Expanded Mod Family
11 items
Description
Welcome to Peace Treaties Expanded
This mod adds new peace treaties and Casus Bellis to add more variety to peace offers.

Currently Added
Currently Peace Treaties Expanded adds the following peace options. Some require a special CB or have minor requirements to show up in the peace treaty window (e.g. require a specific army size).
Additional information about each treaty as well as the added Casus Bellis can be found here.
  • Abduct Administrative/Diplomatic/Military Advisor
  • Abduct Cardinal
  • Army Disarmament
  • Ban Slavery
  • Claim Cultural Hegemony
  • Claim Defender of Faith
  • Crush the Mandate
  • Demand Administrative/Diplomatic/Military Aides
  • Demand Slave Soldiers
  • Delegitimize Dynastic Branch
  • Demilitarize Borders
  • Destabilize Nation
  • Divorce of our Consort
  • Divorce of their Consort
  • Dynastic Legitimization
  • Economic Supremacy
  • Enforced Embargo
  • Enforced Marriage
  • Fleet Disarmament
  • Force Administrative/Diplomatic/Military Technology Sharing
  • Force Knowledge Sharing
  • Force Seppuku
  • Give up Cultural Hegemony
  • Host next Imperial Diet
  • Install Antipope
  • Join Trade League
  • Liberate the Holy See
  • Lift Excommunication
  • Military Supremacy
  • Plunder Curia Coffers
  • Protect Religious Bretheren
  • Raid Splendid Court
  • Sacrifice Ruler
  • Seize Fleets
  • Seize Mercantilism
  • Share Maps of Africa/Asia/Europe/North America/Oceania/South America/The New World
  • Spread the True Faith
  • Strengthen the Mandate
  • Stop Slave Raids
  • Transfer Monument
  • Unequal Treaty

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)

Compatibility
  • EU4 Version: 1.37
  • should be compatible with any DLC
  • should be compatible with most mods
    • mods that change the countrydiplomacyview.gui file in the interface folder may conflict

Credits
Thanks to Pascal, Chu and Melvasul for ideas for some of the treaties.
Thanks to TqkeOut for the idea for the Cultural Hegemony mechanic.

Other
If you find any bugs or have any suggestions, please let us know in the comments or on our Discord[discord.gg].

Also check out other great mods on our partnered Europa Universalis IV Discord[discord.com].


214 Comments
LimonenZitrone  [author] Jan 16 @ 1:26am 
@sensenmann: Possibly cause VN changes a lot of stuff, which results in a lot of errors with this mod. Maybe error logging slows down the tick.
sensenmann Jan 15 @ 11:22pm 
When using this mod with Voltaires new Nightmare the monthly Ticks take several seconds, without it the game runs smoothly. Is this a known issue?
LimonenZitrone  [author] Dec 28, 2024 @ 3:09pm 
@Bomberpilot: If you switch culture group, you lose the hegemony and cannot take it again for some time. You should still be able to force others to give theirs up though.
Bomberpilot Dec 28, 2024 @ 2:03pm 
Problem is that after i switched from the culture that i already had hegemony to other culture, i couldn't start new hegemony or force anyone to abandon theirs hegemony.
LimonenZitrone  [author] Dec 27, 2024 @ 8:58am 
@Bomberpilot: The whole point of the mechanic is to have something to fight over. 5 already is quite a lot, allowing more than 5 would make that completely irrelevant.
Bomberpilot Dec 26, 2024 @ 5:12pm 
Please remove bullshit only 5 cultural hegemons or atleast give option to allow it.
LimonenZitrone  [author] Oct 16, 2024 @ 9:31am 
@VitYxZ: Assuming you mean achievements, no. Any mod that edits or adds stuff that changes or potentially could change the gameplay or outcomes isn't achievement compatible. Only graphical and localisation mods are.
VitYxZ Oct 16, 2024 @ 8:48am 
is this mod Iron man Compatible?
LimonenZitrone  [author] Sep 11, 2024 @ 12:06pm 
@Nagazora: Does the other country break it perhaps? Not ideal, but I don't think I can prevent the AI from doing that. Though at least it gives them a stab hit, so that's something. Otherwise they should stay until the death of either ruler or consort, depending on who actually married who (which except for consorts isn't really visible in the game).
Nagazora Sep 11, 2024 @ 5:31am 
I love this mod and can't really play without it, but can you make the "enforced marriage" last until ruler death? I get it revoked a couple months after war ends every time