Stormworks: Build and Rescue

Stormworks: Build and Rescue

334 ratings
Subnautica | Cyclops
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File Size
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10.438 MB
Sep 25, 2021 @ 11:59pm
Sep 26, 2021 @ 12:29am
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Subnautica | Cyclops

Description
"Welcome Aboard Captain, All systems online."


"Be advised: the Cyclops is designed to be operated by a three-person crew. Only experienced helms-people should attempt to pilot this vehicle solo."
- PDA


This is a replica of the Cyclops from the game Subnautica. It is built to look and function (mostly) like the Cyclops in Subnautica.

Features

- Working HUDs on bridge, just like in Subnautica.
- Engine overheat system
- Fire suppression system
- Rig for silent running
- Creature decoys
- 3 Speeds
- Cameras
- Alarm system
- A working moonpool (can dock a Seamoth which is a separate creation that is linked to this workshop page)
- Much, much more!

Notes

The engine is designed to overheat if you run the Cyclops on ahead flank (full speed) for over 20 seconds. This is not a bug, it was designed this way, as that's how it works in Subnautica.

It is recommended that you use infinite fuel and infinite electricity for this (infinite electricity is a must if you're using the seamoth.)

Do not spawn this in the creative island dock (unless it has been XML edited) as the submarine is too tall to fit.

Putting this here as it was requested, to start the engine you need to press the propeller icon on the top left HUD. Then choose one of the three speed settings, ahead slow, ahead standard or ahead flank. (For some reason people don't understand that you turn the engine off the exact same way you turn it on, like with most creations. So I'm putting this here just to say that you press the propeller icon to turn the engine back off...)

Also, for the HUDS on the right hand side, the top button will switch the depth HUD to a camera, the one just below that will enable rig for silent running, the one under that is for creature decoys (just flares) the one below that activates the SONAR (doesn't do much, just makes a ping noise every few seconds and the one at the very bottom is the shield, which doesn't actually do anything. I couldn't think of anything that I could make it do, so I guess it's just there for display.

To get into the sub, there is a hatch on the bottom of the submarine at the very front, it will automatically open up when you swim close to it.

To start the submarine, go to the helm on the top floor of the submarine, press the propeller icon on the top left screen, then select one of the 3 speed settings (running the submarine on full speed for too long will cause a fire, this is intended).

Do not spawn this at the creative island dock, or any other shallow dock, it will get stuck.

THIS CREATION TOOK COUNTLESS HOURS OF WORK, NO RE UPLOADING IS PERMITTED AT ALL. ANY RE UPLOADS WILL BE REPORTED AND TAKEN DOWN
307 Comments
pepijnsiem Jun 13 @ 8:35am 
i play subnautica so yea.. its cool to see it in storm works
MediGen May 27 @ 5:50pm 
hud elements barely work and am unable to actually stop the damn ship
left this stupid thing in reverse for 5 seconds and found it fucking upside down
soundboard May 15 @ 2:02pm 
how do I spawn it in?
meldrumossian Jan 3 @ 5:34am 
i cant get it to stop
Rockyboy496 Nov 24, 2024 @ 8:08pm 
?
Rockyboy496 Nov 24, 2024 @ 8:08pm 
ber how do you put the seamouth in it
Slimshadey Nov 22, 2024 @ 3:34pm 
its been an hour and this megladon has been right next to me not attacking
Indoraptor_03 Nov 8, 2024 @ 8:49am 
how to get in
jsbarrow2 Nov 6, 2024 @ 1:22pm 
how do u turn the alarm off
Nanorator Oct 7, 2024 @ 7:25am 
can there be a way to use depth hold (even though it wouldn't be accurate to the actual cyclops)