Total War: WARHAMMER II

Total War: WARHAMMER II

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Professional Army for the Empire - Resurrection
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Tags: mod, Units
File Size
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736.237 KB
Sep 20, 2021 @ 4:10pm
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Professional Army for the Empire - Resurrection

Description
Important!

This is not my mod, it is an updated version of the mod: "A Professional Army for the Empire - Reforged" by TrialAvel

Original here: https://steamcommunity.com/sharedfiles/filedetails/?id=1688527613

The original is not required to run this version of the mod.

If the original creator wishes so, I will remove my mod from the Workshop.

Thank you for creating this mod!


Overview

This mod adds 8 new late game infantry units for the Empire to use:

- Swordsmen with shields - Reik Schwertkämpfer
- Spearmen with shields - Reik Speerträger
- Halberdiers - Reik Hellebardiere
- Greatswords (with abilities) - Reik Großer Schwertkämpfer
- Crossbowmen - Reik Armbrustschützen
- Handgunners - Reik Füsiliere
- Grenadiers - Reik Grenadiere
- Pikemen - Reik Pikeniere


Changes from the Original Mod

In addition to updating this mod for use with the current version of the game, my version also introduces several changes to original.

The first change is that the units are now available to all Empire factions, and all of the units can be found in either smithing, barracks, or workshop buildings. Also, all units require at least the first tier of the blacksmith building in order to be recruited.

Some of the units have been given extra armour, specifically the polearm and ranged units.

Next, all units are given three passive abilities to reflect their veterancy:

-In Formation: As long as the morale of the unit is not wavering or lower, the unit is granted 10% Physical Resistance and 15% Missile Resistance. This ability replaces the units' damage resistances that they received in the original version.

-Veterancy: Acts like an in between of Martial Prowess and Martial Mastery. Grants the unit +6 Melee Attack and +10 Melee Defense until the health of the unit falls below 50%.

-Last Stand: When the unit's health falls below 25%, this ability grants the unit the unbreakable attribute and raises their base and armour piercing melee damage by 15%.


Future of the Mod

Warhammer II is nearing the end of its life cycle. After this next cavalry fix patch, the game most likely won't receive any major updates. Therefore, I most likely will not expand upon this version of the mod, though suggestions are still welcome and I will continue to update the mod if it gets broken due to an update. I will not port this mod to Warhammer III unless I have permission to and will take it off this workshop if the original creator wishes so.

Popular Discussions View All (2)
0
Sep 20, 2021 @ 5:56pm
Troubleshooting
Elman36
0
Sep 20, 2021 @ 5:42pm
Suggestions
Elman36
9 Comments
. May 20, 2022 @ 7:02pm 
Can you make greatswords and pikes like here please. Looks very cool. https://steamcommunity.com/sharedfiles/filedetails/?id=1928710111
폭풍을 뚫는 쿠팡맨 Sep 24, 2021 @ 2:36am 
i see... I should play this mod alternately

thank you for you're work, i will play happily x)
Dwatch Razgriz Sep 23, 2021 @ 7:01pm 
They use the same models. So there can be issues.
Elman36  [author] Sep 23, 2021 @ 8:26am 
I'm sorry but making a fix for that mod is beyond my expertise. It has multiple dependency mods needed to work and I don't want to risk breaking anything; I also don't use any of those mods besides Mixu's Unlocker.
폭풍을 뚫는 쿠팡맨 Sep 23, 2021 @ 3:52am 
i checked every unit mod, (total 133), most unit mod working fine with your's!

I found the problem,
"Legion of TEB" this mod making texture bug,

https://steamcommunity.com/sharedfiles/filedetails/?id=1293798593

hmm.. can you fix it?
because this legionary unit can be recruit empire faction by using mod "dog of war"

if you may :3:steamhappy:

Elman36  [author] Sep 22, 2021 @ 9:40am 
Also, make sure that the original mod by TrialAvel linked in the description is not enabled. My version of the mod does not require it.
Elman36  [author] Sep 22, 2021 @ 9:27am 
Hi, thanks for the feedback. I have some questions because I'm not experiencing this bug:

1.Were you using any other mods at the time?

2.Have you tried it with only having this mod enabled?

3.What are your settings for the "Unit detail" and "Texture quality" graphics settings?

4. What mod manager are you using?


I ask these questions because there are three problems I can think of that may be causing this issue:

1. You have some sort of texture or reskin mod that is conflicting with this mods files.

2. Textures for mods can sometimes not work if those two graphical settings above are not set on the highest setting "Ultra".

3. I recommend using Kaedrin's Mod Manager to use mods, as the official mod manager from CA has been known to be unreliable.


폭풍을 뚫는 쿠팡맨 Sep 22, 2021 @ 3:07am 
i think "feathered plate helmet" seems to be causing the problem.
폭풍을 뚫는 쿠팡맨 Sep 22, 2021 @ 2:52am 
you're my savior..! i will give a many reward to you,

but.. there're has minor helmet issue
i'm not good at english so plz understand ;3


1. Spearmen with shields - Reik Speerträger

[unit-portrait]

unit's helmet is turn to black,

[in-game]

if you zoom the unit, helmet has a texture problem.. like feather texture's turn to steel, or steel helmet turn to black,


2. Swordsmen with shields - Reik Schwertkämpfer
Halberdiers - Reik Hellebardiere

[unit-portrait]

no head

[in-game]

same as spearmen,

no need to be rush fix,
thx for the great service, :)