Stellaris

Stellaris

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Buff Out Leviathans
   
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507.946 KB
Sep 3, 2021 @ 1:04pm
May 30, 2022 @ 12:28am
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Buff Out Leviathans

Description
Updated to 3.4

A mod that I've been using for fun since the introduction of Leviathans and Distant Stars.

This mod will extremely buff the following creatures. You can use this mod to give you a challenge or just prevent the AI from killing them early game. (Highly designed for modded games)

Changes Summary:
ALL HP multiplied by x10
ALL Armor multiplied by x5
ALL Shield multiplied by x5
Added HP regen by percent of 2.5 for all
Added Damage modifier for all by 200%

NOTE: Some creatures dont have shield, so they dont get the x5 for it, same goes for creatures that doesnt have armor.

Leviathan DLC:
-Space Dragone Red
-Enclave Station
-Stellarite
-Technosphere
-Galleon
-Station XL
-Station L
-Station M
-Station S
-Station XS
-Dimensional Horror
-Automated Dreadnought
-Homebase
-Hive Asteroid
-Wraith
-Wraith, Red
-Wraith, Yellow
-Baby Drake
-Shard the Dragon
*NEW*-Space Dragon Origin
*NEW*-Space Dragon Origin Baby

Distant Stars DLC
-Tiyanki Matriarch
-Voidspawn
-Enigmatic Cache
-Baby Drake (Nanite)
-Adopted Space Amoeba Centenarian

Compatibilty:
Not compatible with mods that edit the following:
-common/ship_size/11_leviathan.txt
-common/ship_size/13_distant_stars.txt

(as I know, there's almost no mod that modifies those, other mods modifies their spawn rate and not that files so it should be compatible with almost any mod including those force spawn mods)


Simple EXAMPLE:
Dimensional Horror
100k HP now changed to 1M HP
100k Armor now changed to 500k Armor
100k Shield now changed to 500k Shield

Anyway, for people expecting a new stand alone ship, i'll post a new one next month.
48 Comments
WWDragon May 13 @ 7:49am 
For those who like this, but now can't kill any of them...
The problem is the regeneration... it used to be stated like this:
ship_hull_regen_add_perc = 2.5
This would be 2.5 percent regen.

however it's been changed... so 2.5 now counts as 250% regen per second.
needless to say that you will never shoot through that regen.

so to fix it, go into the mod oflder > common > ship sizes and open each of the two files, then change every instance of:
ship_hull_regen_add_perc = 2.5
to
ship_hull_regen_add_perc = 0.025

Now they will be tough, but regen at the normal speed.
Silverwatson Nov 24, 2023 @ 9:13pm 
I was fully expecting it to be tough, but the first time I tried to fight Shard with a combined fleet power of 1.2 million, it still didn’t make a dent. This mod is broken
Demopan Aug 16, 2023 @ 4:44am 
Indeed.
Rogueone May 29, 2023 @ 1:27pm 
Update?
LTG. BLIXT Apr 10, 2023 @ 5:13am 
please re balance them, your telling me a 200k fleet cannot destroy a rock? ima have to uninstall the mod for now
Rogueone Jan 5, 2023 @ 2:21pm 
Update?
n.pedrazalis Dec 1, 2022 @ 3:02am 
Hello uptate for major uptate last version 3.6 orion please all mods are broken thank you
SMmania123 Sep 5, 2022 @ 9:10pm 
I'll try it it out.
WWDragon Aug 25, 2022 @ 5:07am 
All the mod creatures are now basically unkillable! :steamsad:

I've tested this against the red dragon several times with about 250k fleet power.
I've also tried to take down the galleon with far less, but still more then it should take to kill it given the game said it was only 12.5k fleet power.

As far as I can tell, this is the entire reason they are basically unkillable:
ship_hull_regen_add_perc = 2.5
You've put this on EVERY single one of them.... 2.5% of their hull regened per day makes them regen faster then my fleet can do daamge!

If I comment this out, they take awhile to kill, but ARE actually killable.
you might want to remove this from them in the release of the mod... I know I will be in the version on my computer.
corsairmarks May 17, 2022 @ 11:13am 
Cheers!