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The problem is the regeneration... it used to be stated like this:
ship_hull_regen_add_perc = 2.5
This would be 2.5 percent regen.
however it's been changed... so 2.5 now counts as 250% regen per second.
needless to say that you will never shoot through that regen.
so to fix it, go into the mod oflder > common > ship sizes and open each of the two files, then change every instance of:
ship_hull_regen_add_perc = 2.5
to
ship_hull_regen_add_perc = 0.025
Now they will be tough, but regen at the normal speed.
I've tested this against the red dragon several times with about 250k fleet power.
I've also tried to take down the galleon with far less, but still more then it should take to kill it given the game said it was only 12.5k fleet power.
As far as I can tell, this is the entire reason they are basically unkillable:
ship_hull_regen_add_perc = 2.5
You've put this on EVERY single one of them.... 2.5% of their hull regened per day makes them regen faster then my fleet can do daamge!
If I comment this out, they take awhile to kill, but ARE actually killable.
you might want to remove this from them in the release of the mod... I know I will be in the version on my computer.