RimWorld

RimWorld

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Weapon Disarming Pulsar
   
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Mod, 1.3
File Size
Posted
Updated
5.494 MB
Aug 23, 2021 @ 4:24am
Dec 8, 2023 @ 4:53am
8 Change Notes ( view )

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Weapon Disarming Pulsar

Description
Overview

This MOD add new things and events those make a pulse to neutralize the biocodable weapons. All people cannot use biocodable weapons inside of the range of pulse. But, its affect is a temporary, so they can use weapon again after stay away from its device. Naturally, its pulse cannot affect to the primitive weapons and non-biocodable weapons. And, the anti disarm pulsar can protect equipped person from its pulse. Be careful, It isn't just you what use its device for protect from enemy. After installed this MOD, hostile factions set its device on outpost, settlement and anymore (Can disable from MOD settings).

このMODはバイオコーディング機構を搭載した武器を無力化する装置・植物・イベントを追加します。これらの装置の範囲内に入ると、バイオコーディング可能な武器の使用ができなくなります。当然ですが、原始的な武器や、もともとバイオコーディング不可な武器には効果がありません。また、アンチ武装解除パルサーを装備することで、装置からの影響を無効化し、どこでも武器を使うことができます。注意してください、それらの装置を使うのは我々だけではありません、敵の派閥も、拠点にそれらの装置を配備するようになり、より戦略を練る必要があるでしょう(MOD設定で変更可)

New things





New events





Bug Report

Bug reports other than bugs that can be reproduced with this MOD alone will not be accepted. We do not intend to resolve issues that occur when playing the game using other MODs, so please resolve them by changing the load order or uninstalling this MOD yourself. Additionally, if you are reporting a bug that can only be reproduced with this mod, please be sure to provide the following information.

* What happened?
* When and under what circumstances did it happen?
* How can I replicate the issue?
* What's your RimWorld version?
* Post an error log! (If you have HugsLib -> Ctrl+F12 and paste the link in the comments!)

FAQ

Q) Is the mod compatible with...?
A) We do not accept questions regarding compatibility with other MODs. If you can't resolve it yourself, please contact the mod's author.

Q) I want to report a bug!
A) Guidelines for reporting bugs can be found in `Bug Report`.

Q) Please add the features I came up with!
A) This MOD was originally written for my own use, so I generally do not accept requests. I feel more motivated and happy when I receive positive feedback rather than requests.

Q) Your translation is terrible!
A) If you think my translation is terrible, you can send the correct translation to me. If you sent the correct translation, I replace it and old translation after checked.

Q) May I upload a game video taken with this mod installed?
A) No problem of course. I give permission for you to upload videos taken with this mod installed and for you to monetize those videos. I also give you permission to use thumbnail images of this mod in your videos to showcase this mod.

Translation

English (tikubonn with Google Translation)
Japanese (tikubonn)

Copyright

© 2021 tikubonn

License

Redistributing my MOD is prohibited.
These Terms of Use supersede CC BY-NC-ND 4.0.

Weapon Disarming Pulsar © 2021 by tikubonn is licensed under Attribution-NonCommercial-NoDerivatives 4.0 International. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

* Weapon Disarming Pulsar uses Harmony. To view a copy of that license, visit https://github.com/pardeike/HarmonyRimWorld/blob/master/LICENSE

Update History

2023-12-3:
本MODの継続的な更新が可能かどうか勘案したところ、無理であると判断したため、本MODの更新を無期限に停止します。MOD名を"Weapon Disarming Pulsar"に変更しました。
After considering whether it is possible to continuously update this MOD, we have determined that it is not possible, so we will suspend updates of this MOD indefinitely. Changed MOD's name to "Weapon Disarming Pulsar".

2021-9-1:
イベント「原始の時代」で装備が無力化されない不具合を修正しました。武装解除パルス内で狩猟が行えてしまう不具合を修正しました。この更新以降、パルス内での狩猟は自動的に中断・キャンセルされるようになりました。攻撃行動を中断する通知が履歴に残らないようにコードを修正しました。研究「武装解除パルス」がハイテク研究卓を要求するようになりました。
Fixed a bug what didn't neutralize high tech weapons when the age of primitive. Fixed a bug what colonists could hunt inside of the disarm pulse. After this update, colonists will abort and cancel the hunting when inside of the disarm pulse. Fixed source codes to does not record the message of attack canceled to the history. After this update, researching project of disarm pulse will require the hi-tech research bench.

2021-8-29:
武装解除パルスの研究コストを1000に下げました。
Reduced researching cost of disarm pulse to 1000.
7 Comments
csfireworks Jul 23, 2024 @ 8:35am 
a beautiful mod in the past time,I miss it
Karkino Dec 8, 2023 @ 7:49pm 
1.3? sad :c
FungalFish Sep 4, 2023 @ 5:43pm 
This mod looks cool.
XxHyde840xX Aug 6, 2023 @ 2:05am 
hay @tikubonn! Hope you're doing well! :) Just came across your mod the other day and was wondering if you had plans to update to 1.4 in the near future. If not, with your permission, myself or someone else would be willing to update. Hope to hear back from you soon, really cool mod, and would love for more people to be able to use it.
gom40 Sep 18, 2021 @ 10:24am 
ce対応?:steamthumbsup:
tikubonn  [author] Aug 24, 2021 @ 4:08am 
@NeoG
Q) When you say it affects the biocoding system of a weapon, that affects all the weapons in-game that can appear with a biocode? Or just already biocoded weapons?
A) The disarm pulse neutralize all biocodable weapons no matter that already biocoded or not.

Q) If any of those are true, can it be configured in settings?
A) This MOD has no it.

Q) Great mod and a really creative idea, all with really pollished graphics, looking forward to trying it out
A) Thanks :-)
NeoG Aug 23, 2021 @ 7:22am 
When you say it affects the biocoding system of a weapon, that affects all the weapons in-game that can appear with a biocode? Or just already biocoded weapons? If any of those are true, can it be configured in settings?

Great mod and a really creative idea, all with really pollished graphics, looking forward to trying it out