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Relatar um problema com a tradução
But the mod itself, if it's for your character, well... it breaks the game a lot, I wouldn't play it.
But this one has a cool idea as a blank for a dangerous desert planet, and for these worms to be your enemies >:)
I just imagined a desert uninhabited planet with these worms, it would be epic.
(The game actually loads non-workshop mods twice, first it loads them when starting up, then it loads them again alongside the workshop mods after the workshop integration is initialized. This is why non-workshop mods cannot depend on workshop mods, because the first loading step loads the non-workshop mods as if the workshop ones aren't there, and the game reacts to missing mod dependencies by just crashing.)
then use the commandline tools that come with the game to unpack this file
then put that folder in your mods folder and unsubscribe from this (to avoid conflicts with itself)
you'll also need to move TerraLib (Steam/steamapps/workshop/content/211820/2230165463/contents.pak) to your mods folder and unsub to it as well due to a bug (non-Workshop mods cannot depend on Workshop mods, otherwise the game fails to recognized that the workshop mod is installed when first loading)