Starbound
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Worm Race
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1.445 MB
17/ago./2021 às 16:00
20/jan./2023 às 19:27
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Worm Race

Em 1 coleção de Bottinator22
My mods
6 itens
Descrição
Requires TerraLib and any race extender.

Allows you to play as a worm that looks like a Dune Splicer, because why not?
Has a few issues though, main issues being that the intro mission is extremely difficult and some things can be hard to interact with.
I have made efforts to fix these problems however, they're not as hard as they used to be.

To anyone who is making or has made clothing mods: Worm Race supports any kind of clothing that has the necessary keys to fit on a worm, and does not need Armor Adapt.
I suggest adding support, if you want to. The existing worm armour sets (the ones that are completed, more specifically) use this method now.

Discord [discord.com]
149 comentário(s)
Bottinator22  [autor(a)] 25 de ago. às 11:22 
Terraria Mod adds Dune Splicers and Tomb Crawlers on deserts
Atlas 66 25 de ago. às 6:35 
This is a great idea, very coolly done with that snake, but let's just say.. I'd like that snake on a desert planet as your opponent >:)
Bottinator22  [autor(a)] 24 de ago. às 14:21 
What breaking the game does this mod do?
Atlas 66 24 de ago. às 13:04 
Good idea if the game had dangerous desert planets where no one lived except these desert worms, it would be a cool idea.
But the mod itself, if it's for your character, well... it breaks the game a lot, I wouldn't play it.
But this one has a cool idea as a blank for a dangerous desert planet, and for these worms to be your enemies >:)

I just imagined a desert uninhabited planet with these worms, it would be epic.
Bottinator22  [autor(a)] 31 de jul. às 11:22 
yes, but not the other way around
(The game actually loads non-workshop mods twice, first it loads them when starting up, then it loads them again alongside the workshop mods after the workshop integration is initialized. This is why non-workshop mods cannot depend on workshop mods, because the first loading step loads the non-workshop mods as if the workshop ones aren't there, and the game reacts to missing mod dependencies by just crashing.)
Naes 31 de jul. às 9:59 
It probably sounds dumb, but can workshop mods depend on non-workshop mods?
Bottinator22  [autor(a)] 30 de jul. às 19:53 
you should probably look up a modding tutorial then
Naes 30 de jul. às 19:40 
I am unable to figure out how to unpack the.pak file. :SBpenguin:
Bottinator22  [autor(a)] 30 de jul. às 19:03 
Steam/steamapps/workshop/content/211820/2577846803/contents.pak
then use the commandline tools that come with the game to unpack this file
then put that folder in your mods folder and unsubscribe from this (to avoid conflicts with itself)
you'll also need to move TerraLib (Steam/steamapps/workshop/content/211820/2230165463/contents.pak) to your mods folder and unsub to it as well due to a bug (non-Workshop mods cannot depend on Workshop mods, otherwise the game fails to recognized that the workshop mod is installed when first loading)
Naes 30 de jul. às 18:52 
Where would I find the mod in File Explorer?