Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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More Map Sizes, Options, & Difficulties
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File Size
Posted
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770.531 KB
Aug 10, 2021 @ 12:10pm
Nov 30, 2023 @ 9:04am
8 Change Notes ( view )

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More Map Sizes, Options, & Difficulties

Description
Mod Features:
Adds in multiple new map sizes (including non-square maps), game pace options, world generation options, and player difficulty settings to the game. Additionally, all the settings now show their numerical value in game, for those that are interested. Below are the details.

Map Sizes:
⬣ 14x14
Micro
⬣ 10x35
Micro ↕
⬣ 35x10
Micro ↔
⬣ 18x18
Mini
⬣ 13x48
Mini ↕
⬣ 48x13
Mini ↔
⬣ 22x22
Tight
⬣ 27x27
Tiny
⬣ 33x33
Small
⬣ 38x38
Medium
⬣ 46x46
Large
⬣ 53x53
Huge
⬣ 60x60
Enormous
⬣ 69x69
Colossal
⬣ 75x75
Gigantic
⬣ 86x86
Gargantuan
⬣ 100x100
M A S S I V E
⬣ 10x100
M A S S I V E ↕
⬣ 100x10
M A S S I V E ↔

(↕ indicates a vertical map, ↔ indicates a horizontal map)

Map Options:
For just about every map option, adds in:
⬥ (~0.0%) Almost None OR (0.0) None (except land mass)
⬥ (values vary) Extremely High
⬥ (values vary) Abundance

Game Pace Options:
Extremely Fast
0.25x production, resource, research costs, & fastest population growth
Very Fast
0.50x production, resource, research costs, & faster population growth
Fast
0.75x production, resource, research costs, & fast population growth
Standard
1.00x production, resource, research costs, & normal population growth
Slow
1.50x production, resource, research costs, & slow population growth
Very Slow
2.00x production, resource, research costs, & slower population growth
Extremely Slow
3.00x production, resource, research costs, & slowest population growth

Difficulties:
Very Easy
AI: -15 Starting Loyalty
Easy
AI: -5 Starting Loyalty
Medium
No advantages/disadvantages
Hard
AI: +10 Starting Loyalty, +1 Unit Starting Level
Hard
AI: +20 Starting Loyalty
Hard
AI: +3 Unit Starting Levels
Very Hard
AI: +30 Starting Loyalty, +2 Unit Starting Levels
Very Hard
AI: +50 Starting Loyalty
Very Hard
AI: +5 Unit Starting Levels
Ultra Hard
AI: +60 Starting Loyalty, +3 Unit Starting Levels
Ultra Hard
AI: +80 Starting Loyalty
Ultra Hard
AI: +7 Unit Starting Levels
Impossible
AI: +100 Starting Loyalty, +4 Unit Starting Levels
Impossible
AI: +140 Starting Loyalty
Impossible
AI: +9 Unit Starting Levels

Automatic Turn Timer:
⬥ Added in a "(1 second) Auto End Turn" game timer, for easier spectating of AI battles.

Known Issues:
⬥ May cause the game to crash when playing on the smaller map sizes with lots of players. This is because the game engine isn't able to properly place player starting units. Use caution when playing with lots of players on the smaller map sizes.

⬥ May cause performance issues on the larger map sizes. This ultimately ends up being a hardware issue, so if you plan on playing on these larger maps, make sure your PC can handle it.

⬥ Non-square maps will have a stretched minimap unfortunately.

⬥ The game may not properly register the vanilla game map sizes and/or difficulty options due to their names being changed (e.g. (53x53) Huge, Impossible (AI: +100 Loyalty, +4 Unit Levels)). This will only affect you if you are trying to go for a steam achievement that requires doing something on a specific size map and/or difficulty (e.g. Who Guards the Guard? Win a solo game on impossible difficulty against Astra Militarum on a huge map). Just disable this mod if attempting an achievement like this.

⬥ Works with modded in factions/races, but the difficulty level name for each of these factions/races will not display correctly in the new game menu. The modifiers will still apply as intended.

⬥ Setting world parameters to "(~0) Almost None" will still spawn in said world parameters. These values are technically 0, although the engine will still spawn a few of these anyways. A minimum of 3 Ruins of Vaul, 1 Jokaero Trader Encampment, 0-2 Relics, and 0-2 Enslavers will spawn.

Compatability:
Conflicts:
❌ This mod is NOT compatible with any mod that changes/modifies/replaces: ...\Data\Core\Languages\English\WorldParameters.xml ...\Data\World\Blueprints\WorldParameters.xml ❌ This mod is NOT compatible with the alternative mods listed below.
Features:
✅ The features of this mod will work with any mod that adds in new factions/races.
Load Order:
In the in-game mod list menu, this mod should be: ⬥ Near the top

Mod Location:
All Gladius mods you subscribe to from Steam are located in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\489630

This mod's SteamID: 2571507843

Issues, Problems, & Feedback:
Please let me know as soon as possible if you have ANY issues or problems with this mod (or any of my other mods). If the problem is on my end, I will do my best to fix it. I have tried to thoroughly test these mods before publishing them, but some bugs will inevitably slip through. Thanks in advance, and enjoy!




Alternative Mods:
At the time I made this I was new to Gladius and didn't realise that mods similar to this already existed:

More Options For World Building Settings
Locknot's Expanded Setup

Unfortunately by the time I found out, I was already done this mod. I feel that there are enough differences between those mods and this one to justify them all existing, but still included the links to the other mods in the interest of fairness.

Other Mods:
Below is a link to an organized list of some other mods you may want to try out. Have fun!

Sᴋɪʀᴀᴛᴀ's​​​​​
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▒█▒█▒█ █░░█ █░░█   ▒█░ █░░█ █░░█ █▀▀ ▄▀▄
▒█░░▒█ ▀▀▀▀ ▀▀▀░   ▄█▄ ▀░░▀ ▀▀▀░ ▀▀▀ ▀░▀
Popular Discussions View All (1)
0
May 24, 2024 @ 6:17am
can you port this mod to
|STE|HuntertheWolf
156 Comments
Skirata  [author] Jun 6 @ 1:18pm 
@Lawless-Freeman It's a known issue on the developers end apparently. I think we have to sit and wait for an update from them. Sorry for the trouble.
Lawless-Freeman Jun 6 @ 12:21pm 
I have this game, installed few mods, game crashing, never saw any options for this mod but it sits below Gladius+ at the second spot from the top.

I have error logs if you need to check to see if your mods conflicting with others, because i have no clue what to look for, let me know or DM if you would be able to help me help you?
Braptist Jun 5 @ 11:04am 
@Skirata Looks like the mod that gives inventory slots to infantry units was the source of the problem.
Braptist Jun 5 @ 12:00am 
@Skirata Thank you for making mods like this and taking the time to get back to people and provide them with tips on how to potentially solve the issue. There is absolutely no need to feel sorry because what you do is rare and deserves praise. I will try disabling more mods.
Skirata  [author] Jun 4 @ 4:02pm 
@Braptist I believe the devs themselves are looking to patch something with the game. I'm not sure all the details but we might have to sit tight and wait.

Have you tried starting a new game with just a few mods enabled? If you're disabling mods mid-match, it could cause problems. Not sure, just offering some tips. Sorry for all the trouble.
Braptist Jun 4 @ 1:01pm 
@Skirata ahh now when i click next turn the game freezes/crashes. When i remove certain mods it cannot even load because it uses all of my 32GB RAM and crashes as well. I have faction mods, Improvement mods (more items,resources,better production) City+, better unit size..
Braptist Jun 4 @ 11:34am 
@Skirata You're right, it's a conflict with a faction mod. Thank you for the fast reply!
Skirata  [author] Jun 3 @ 4:30pm 
@Braptist What other mods are you using? Could be a conflict.
Braptist Jun 3 @ 2:51pm 
The mod is not working, no different map sizes etc. showing
Relkin43 Jun 1 @ 1:46pm 
no need to apologize I just didn't want you spinning your wheels over something you couldn't do anything about he mentioned it was something the devs would have to patch. Thank you for all your hard work ^_^