RimWorld

RimWorld

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[RH2] CPERS: Arrest Here!
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.875 MB
Aug 1, 2021 @ 6:46am
Apr 16 @ 3:16pm
7 Change Notes ( view )

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[RH2] CPERS: Arrest Here!

In 1 collection by Chicken Plucker
Red Horse²
20 items
Description

Save precious time and arrest a downed prisoner without the need of a room!



"Arrest here" allows you to turn downed pawns into prisoners without having to quickly build a prison during raids or defense where a prison room isn't readily available.

What is CPERS?
Captured Persons or prisoners are types of protected persons covered by the law of armed conflict (LOAC). "CPERS" is the abbreviated short term for these individuals.

What does "Arrest Here!" do?
You can arrest a prisoner without the need of a prison room.

What is the difference between this mod and "Imprisonment on the go!"?
- 3 second delay until arrest is performed successfully, rather than instantly
- zip tie sound effect played, rather than chains clinking
- Says "Arrest here", rather than "Imprison (name of pawn)"
- Presentation and art style



The following mod adds:
- Ability to arrest a downed pawn without prison room

Demonstration:




No known mod incompatibilities (Yet)

Combat Extended Compatible?
Should have no issues with combat extended.

Safe to enable mid-save?
Yes.

Safe to disable mid-save?
May cause errors



Please consider to:
[ko-fi.com]

So we can bribe the Military Police to look away when we commit war crimes!
(Note: This is a joke, do not bribe the Military Police. Especially if you committed a war crime.)




Credits:
Chicken Plucker
Taranchuk - C#
AgentBlanc - Author of "Imprisonment on the go!"
Popular Discussions View All (1)
1
Aug 14, 2021 @ 6:17pm
Bug Reports
TurtleShroom
93 Comments
Timithias May 25 @ 9:58am 
Thanks for this Chicken Plucker! 07
(≡◉‿‿◉≡) May 6 @ 11:45pm 
It would be funny though if the crawling update is applied on escape at faster rate lol. Is it applied? I haven't seen some escapees yet. Anyways good mod :)
Exodus永 May 6 @ 10:34am 
@Chicken Plucker you clearly aren't making use of your 'natural assets":em_skull:
Chicken Plucker  [author] May 6 @ 10:31am 
@kAt - Yes you can, however, they will attempt to escape if you don't give them a room. It works like normal game mechanics, except for being allowed to turn them into a prisoner without a room.

@Nepenthe - Just like real life! No worries

@Exodus - Only if you're rich, in this current recession a lot of us can barely afford to bribe the Military Police with Snickers from the vending machine

@[JsG] Pejman - No, even vanilla doesn't have that mechanic, so we don't either. It'd be a nice thing to implement but I'm limited by budget with hiring my coders, so I'm keeping it simple unless something like that becomes a future vanilla feature, cause then it'd be an easier thing to implement here. If I ask for that now, who knows how much it could cost me + the support if it turns out to be buggy (which it usually is).
(≡◉‿‿◉≡) May 6 @ 10:01am 
Can you still feed, recruit, convert them if you arrest them on the floor? You know... without a prison room.
Nepenthe Apr 30 @ 5:54am 
This is perfect combined with a vehicle framework mod vehicle; you can arrest downed enemies, stop the bleeding then throw them in the back of your hilux to drive back to base. Thanks!
Exodus永 Apr 25 @ 2:24am 
here to amend previous statements,specifically "This is a joke, do not bribe the Military Police. Especially if you committed a war crime"

It was not a joke, do indeed bribe military police if you commit war crimes:clowney:
[JdG] Pejman Apr 22 @ 9:28am 
is there a tool to designate people to get arrested (like clicking on all enemy downed points and have a warden come and arrest them) ??
Chicken Plucker  [author] Apr 16 @ 3:23pm 
@GwinnBleidd - Harmony around 1.2 was spread out as a separate .dll in plenty of mods like Jecrell's old ones. It was just common practice before it became a framework on it's own. Now I simply forgot for 1.5 because I maintain a lot of mods and I forgot about the "small things" like this one. I'm not gonna remove it for the old versions just in case someone, somewhere is still using it and they don't have the framework for some reason, but I've removed the 1.5 .dll and added it as a dependency since you reminded me, thank you
GwinnBleidd Apr 16 @ 3:04pm 
legit question: why not add harmony as a dependency instead of shipping the mod with harmony dll. It would probably reduce mod size by 50%.
Sorry, my internet is slow :)