Total War: WARHAMMER II

Total War: WARHAMMER II

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Perfect Vigour - No Flesh, No Fatigue
   
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Tags: mod, Battle
File Size
Posted
Updated
382.053 KB
Jul 29, 2021 @ 6:23pm
Aug 16, 2021 @ 12:25pm
4 Change Notes ( view )

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Perfect Vigour - No Flesh, No Fatigue

Description
This mod is a successor of sorts to my Perfect Vigour for Tomb Kings mod.

No Flesh, No Fatigue adds a new ability "Indefatigable" to 104 units without... you guessed it: fleshy parts!

That means all skeleton units, all ethereal units, all constructs now have unlimited vigour!
Yep. Even Bretonnia's Green Knight. I didn't forget about you.

Recommended Mod
Better Fatigue Rules


Important

This mod adds this ability on an individual unit basis. Because it is simply adding an ability and not changing any stats or attributes, it won't conflict with any mods, including your favorite overhaul*. However, it also means that this ability won't be applied to any custom units. (Modders are welcome to apply this ability "wh_perfect_vigour" to their custom units if they wish.)

If you are playing with custom Tomb Kings units (such as from Tomb Kings - Extended) I recommend also having the original Perfect Vigour for Tomb Kings mod running, which performs the effect by applying a campaign-wide buff to any and all Tomb Kings units.

*The End Times Overhaul already has a different-but-similar feature

F.A.Q.

What about steam tanks, gyrocopters, doomwheels?

Answer: The crew are made of flesh, and flesh is for the weak.

Is this compatible with SFO/Radius?

Answer: Please read the description.

You're awesome! How can we tip you?

Answer: To that one dude out there: Thanks! But I mod for fun (and for vain compliments). Please instead pay it forward to someone else in need, or consider a donation to https://www.k9sforwarriors.org or your local food bank.

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20 Comments
Squaul Aug 23, 2022 @ 9:02am 
Still don't understand why it shouldn't be applied to any "magical" entities and "undead entities" too like even if they have flesh they aren't living creature and aren't tied to well you know life living rule.
Like zombies are literally as skeloton just magical puppet and not alot of them has even a "consciousness" that say's alot lmao.
Bubba Ho-Tep Jul 25, 2022 @ 2:43pm 
I Know this is an old thread but could you pllllleeeeeease make zombies perfect vigour i know they have flesh..... but they are dead :) please
Blood Aug 17, 2021 @ 6:52pm 
Also Im assuming for this mod that everything is manually set to have the perfect vigor or would this for example extend to mods that also say add skele bois?
Blood Aug 16, 2021 @ 10:38pm 
Lol, Was just like Hmmm Tree Spirits arent fleshy bois and are essentially a construct. XD
piercebuster  [author] Aug 16, 2021 @ 10:33pm 
@Blood
Nuts. Now I need to rename the whole mod.
Blood Aug 16, 2021 @ 10:14pm 
Am curious would this not apply to the Wood Elf Tree Spirits?
piercebuster  [author] Aug 16, 2021 @ 12:36pm 
Updated to include Clyostra's Damned Paladin (mounted and unmounted). Thanks Lions and Men for the report.
Lions and Men Aug 12, 2021 @ 11:01pm 
Didn't see your comment immediately. Yes! And thanks for the quick response.
Lions and Men Aug 12, 2021 @ 11:01pm 
Ok i did a bit more testing and realized i misunderstood part of the mod. I had assumed the justification for giving these units perfect vigor came from the fact that they were undead, but the mod does specifically state it is for creatures without "flesh". So skelles get perfect vigor it but not zombies, vamps etc.. So i think its working as intended.

Having said that, Cylostra's cursed (and ghostly) paladin Robert Bartholomy does not get the indefatigable buff. If you get the chance, would you please extend this buff to him as well? Thanks again for this wonderful mod!
piercebuster  [author] Aug 12, 2021 @ 10:44pm 
I'm going to take a wild guess that they have flesh.

Like zombies. Zombies are made of fleshy parts.