RimWorld

RimWorld

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Craftable Royalty Weapons (Continued)
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
7.050 MB
Jul 28, 2021 @ 5:50am
Apr 19 @ 1:35pm
20 Change Notes ( view )
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Craftable Royalty Weapons (Continued)

Description
Henlo. Just thought I'd try sort this out for 1.3 since I like it and seems that others do too. I'm not taking it over, simply putting an updated version up until the author (Misha) updates it or wants this taken down. If there are bugs, it was Steve.

Also this is the first time I've uploaded anything. Everything seems jank because I have no idea what the f**k I'm doing.

Added support for Mono, Plasma, Zeus and Tox Weapon Packs

Check the change notes for.. changes :D
If you have any bugs, let me know and I'll try fix them.

The original work is and forever will be, by Misha
https://steamcommunity.com/sharedfiles/filedetails/?id=2019999267

Original Description:
Allows crafting of the Monosword, the Plasmasword and the Zeushammer (both linkable and non-linkable versions) through a single techprint-locked research.

Now also allows the crafting of the psyfocus equipment such as the Psyfocus staff, shirt, vest and robes through another techprint-locked research.
76 Comments
Coldzero  [author] Apr 7 @ 5:48am 
I'll look into it. I'll probably make it as a separate patch for those who want the recipes moved to a new workbench
孔凯泽 Apr 7 @ 4:14am 
@Coldzero
Add a new workbench,All Royalty Weapons are made on this production platform。
Is that okay? Thank you
Coldzero  [author] Apr 7 @ 3:35am 
@孔凯泽
What new workbench?

@Mad Catter
Just noticed my brain switched off typing that reply. I meant to say "They're great mods."
孔凯泽 Apr 6 @ 4:23pm 
Can we be independent to the new workbench
Coldzero  [author] Mar 6 @ 8:26am 
No problem. They're mods (thumbsup.jpg)
Mad Catter Mar 5 @ 5:45pm 
Hey thanks for adding support for my mods :steamhappy:
Coldzero  [author] Mar 4 @ 1:01pm 
Sounds like one of RimWorld's drunk moments again XD
Sorry it caused an issue though. I don't know why it happens, even with all the testing I do
dontP4NiK Mar 4 @ 9:45am 
Hey ho, first of all, thanks for your mod! :) After your last update, I encountered a problem. My pawns became invisible, and the game performance dropped significantly. I found a workaround to fix it. Here are the steps for others experiencing this problem:

Remove this mod from your mod list.
Load the save.
Make a new save.
Add this mod back to your mod list.
Load your new save and continue enjoying this magnificent content!
Coldzero  [author] Jul 8, 2024 @ 12:27pm 
@MidgetNinjaX
It provides ways to craft the items. It shouldn't touch stats
If you encounter an error, send it and I'll look into it
MidgetNinjaX Jul 8, 2024 @ 8:32am 
Anyone know if this is still incompatible with Combat Extended?