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@Shanzival tried to make them compatible before, but it's a bit tricky. I'll try again when i have some more time for modding.
@Perrydotto hm, if it's a modded tile u can add it to the compatibilitydef that's included in the mods defs folder, u'll find more info on the wiki, those sometimes won't work for the story locations. If it was a vanilla one, it might be some other conflict. You can try to share your log with hugslib.
@Demonic thanks bud, i appreciate it. :)
@Realm Imp hm, i included a heavy charge blaster without a texture for some of the bosses, which would have look weird otherwise, but it shouldn't be obtainable by the player.
A way more interesting caravan camping feature than any added by other mods, way better caravan item selection than any before, cool scripted storyline (a little cringey at times but it's still cute) that kinda puts the VE team's new Quest Expanded entries to shame imo, tons of little QOL features for caravaning in general, etc. etc.
Honestly bro, you deserve to be hired by Ludeon for this one, I feel like this is exactly what people want out of a caravan focused DLC.
So i tryed another Mod WorldEdit 2.0 changing the impassable map tile to another type and luckly it worked !
@scorpion that doesn't make much sense. Would have to be a very weird compatibility issue. CA doesn't touch kids or the growth moment mechanic.
Caravan Adventures must be fully removed through the mod options menu and then removed from the modlist to resolve it.