RimWorld

RimWorld

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BangBerries
   
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Mod, 1.1, 1.2, 1.3
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409.806 KB
Jul 19, 2021 @ 1:20am
Dec 26, 2021 @ 1:42am
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BangBerries

Description
Bang Berries. The purpose of this plant is to serve as a crafting item for various weapon mods that add ammunition. There may be a sister plant, leadtece, or brass barnacles (name pending) which would replace the majority of steel in crafting recipes for ammo. This mod is mostly directed towards Yayo Combat 3 which has a very lackluster ammunition system, the mechanics are solid but the ammunition crafting needs work.

Steel is a valuable resource and making players consume large amounts of it for ammunition breaks balance and using chemfuel as a stand in for propellant is nonsensical.

It adds the plant, the berries, and the explosive nature to both of them. They have been given a custom damage def for explosions so they don't vaporize pawns anymore but they are still deadly so handle with care. Make sure to store them away from powerlines and if possible put them in a cave to protect them from mortars as your base would turn into the USS Arizona otherwise.

The plant can also be used to construct manually activated traps, bangberry piles that explode when shot or can be ignited by a pawn which would explode after a amount of time.

Yayo Combat 3 is patched. These recipes are based off the ones from the mod.
>industrial ammo (for 20): 5 steel 15 bang berries
>industrial ammo fire/explosive (for 20): 25 bang berries
>spacer ammo (for 20): 2 steel, 3 plasteel, 20 bang berries
>spacer ammo fire/explosive (for 20): 4 uranium, 25 bang berries
>special ammo is unchanged.
This is a massive difference in the amount of steel used. For 20 rounds of industrial it was 16 steel. I was inspired to make this mod after several large raids of maneaters and mechanoids completely drain my steel reserves.

Also adds industrial ammo to the smithy and electric smithy.

Combat Extended is patched.
>1:1 replacement of chemfuel in the synthesizing of FSX at the Drug Lab or refinery.
>other changes may come down the line after I actually use the mod to see
Other mods that add other FSX production methods are unchanged. Like Rimfeller that has FSX production buildings.

The plant currently has zero usage as food as it's a high yield plant (6 days, 25 harvest), the idea behind it being high yield is that I don't want players turning their entire base into a powderkeg: you don't need to plant alot of it. But you still need to be smart about where you plant it and the way it synergizes with thunderstorms and wildfires makes for a interesting gameplay addition.

Oh and the vanilla mortar shells use bang berries instead of chemfuel (except incendiary).

Planned additions:
- implementation of ammo recipes patches to CE (I don't use it but I'll figure it out)
- custom hediff that makes pawns act like boomalopes if consumed.
- weapons made from bang berries
- food items, bang berry pie that also doubles as grenades
- leadtece plant
22 Comments
C A T T O Dec 15, 2024 @ 8:19am 
Love the idea of this mod, is this compatible for 1.5?
Nigel G. Ripper  [author] Nov 16, 2022 @ 9:13pm 
Already have it a version, I should upload it @soo68123, also pretty sure this is already compatible with 1.4, it just doesn't point towards the right Yayo Combat 3
soo68123 Nov 16, 2022 @ 9:00pm 
1.4 plz
Maya Feb 14, 2022 @ 11:58am 
I have a suggestion: instead of new plants for making ammo, you could get creative with base game resources and resource mods, as an example, chemfuel + cloth for the propellant, and "Expanded Materials - Metals" Bronze for casings and lead for bullets, just an idea I came up with in a couple minutes.
Nigel G. Ripper  [author] Jul 25, 2021 @ 1:46pm 
I really want to halve the steel in every CE ammo recipe and replace it with bangberries/leaduce but there's over a hundred of recipes which probably is far outside the scope of what I could/should do in XML patch operations.
Dobble Jul 24, 2021 @ 12:08pm 
based and bangberry pilled
Nigel G. Ripper  [author] Jul 24, 2021 @ 11:34am 
it still won't let me update, this is bullshit

any and all feedback is appreciated. from play testing, this mod was supposed to make ammo production easier - in my experience it made it harder since your entire ammunition supply line is reliant on this one crop which randy did not want me to grow and kept sending thunderstorms to detonate my fields. One time a raider tried to set a bangberry field on fire.
Sentai Brad Jul 23, 2021 @ 10:39pm 
I read these as Sex Berries, Food that make your colonists go have sex.
Con Jul 23, 2021 @ 4:55pm 
bangberry bros... we won...
nomnomnom Jul 23, 2021 @ 8:42am 
based