RimWorld

RimWorld

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Reuse Pods [DEPRECATED]
   
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Mod, 1.2, 1.3
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2.633 MB
Jul 16, 2021 @ 10:10pm
Nov 5, 2022 @ 6:54pm
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Reuse Pods [DEPRECATED]

Description
Reuse Pods - finally build the satellite colonies of your dreams without pouring endless steel and components into pod construction!



Reuse Pods is a simple mod that adds the pod funnel. This spacer-tech building will automatically scoop up inbound pods and try to soft land them on vacant pod launchers nearby, enabling their indefinite reuse.

Warning: this mod is deprecated and does not support Rimworld versions >1.3.
See KarateMaccie's updated version here.

Details:
  • A pod funnel costs 50 plasteel, 10 uranium and 2 advanced components to build. A level 8 constructor is also required, and you'll probably want to build at least two of them.
  • The option to build a funnel is unlocked once you've researched Fabrication, Shield Belts and Transport Pods.
  • Funnels only have a range of 20 tiles. Pod launchers outside this radius won't be considered for a soft landing target.
  • If there are more inbound pods than vacant launchers, the excess will hard land in the spot you originally designated and be destroyed as per usual.
  • Pod funnels are self-powered by a shielded uranium energy cell - they'll still work during flares.
  • Only your pods are affected. Enemy, neutral and allied pods behave as normal.
  • Reuse Pods is compatible with:

Other stuff
  • Github link for non-Steam players is here.[github.com]
  • Reuse Pods should be safe to add to an existing save. You can also remove it mid-save, but deconstruct any pod funnels first.
  • Don't hesitate to leave a comment if you run into a bug, but PLEASE include any relevant information from the debug log if you do so. Especially if said bug entails your podding colonists being eaten by the Void-Between-Methods and never arriving at their destination.
  • If you enjoy Reuse Pods, be sure to give it a favorite and a thumbs-up so the Workshop algorithm gives it some time in the limelight!
  • Oh, and - if you enjoy my mods, consider buying me a coffee on Kofi :) I'll use the money to help me make better mods!
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [ko-fi.com]
37 Comments
ChromePlate Nov 22, 2022 @ 4:23am 
still works fine on 1.3 tho?
Tas Cani Nov 6, 2022 @ 4:13am 
Thank you for creating the mod in the first place and thank you for taking your time to update the description and linking to the fork. Best
Colonial  [author] Nov 5, 2022 @ 7:18pm 
This mod is now deprecated - please see Karate's excellent 1.4 fork below.
Lumi Oct 25, 2022 @ 3:44pm 
I have updated the mod and posted an updated version on: https://steamcommunity.com/sharedfiles/filedetails/?id=2879963161

Beware: the support for VFE: Power has been removed and replaced by VHGE, as the Vanilla Expanded team has made the gas launchers a seperate mod.

@SomewhereOutInSpace I have submitted a pull request on GitHub. If this workshop listing will be updated, I will ofcourse delist my listing and refer to the original listing again.
Anubis5719 Oct 22, 2022 @ 7:20am 
any plans to update this to 1.4?
danzloblaha13 Apr 11, 2022 @ 11:23pm 
Afraid that you need 2 launchers and that single pod travels between if you have these have these "Pods Funnels" next to launchers on each destination ... so you it wont be that cheap D: only as if you made a bus stations and just refuel, load with stuff/people and send again again .. probably for multi-base playthoughs .. i dont see any other use, cause you cant really just go for mining mission unpack this and send few boxes of ore home ...
MistressTessie Apr 9, 2022 @ 9:48am 
Does these pods fly back home on their own? or needed a lancher to do so? am looking for a mod that can send the pods back him, for delivering quest items, shooting good back and forth from a crash landed ship site. Anyone know such a much or an mod the might have it? :)
VolatileGlitchAviator Mar 28, 2022 @ 11:59am 
Just wondering,
VolatileGlitchAviator Mar 3, 2022 @ 11:30pm 
Are you still to busy with school to add support for advanced transport pods?
dabeek Oct 28, 2021 @ 3:41pm 
Does this work with Transport Cargo Pods?